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- /*
- * Copyright (C) 2017 Christopher J. Howard
- *
- * This file is part of Antkeeper Source Code.
- *
- * Antkeeper Source Code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper Source Code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef TERRAIN_HPP
- #define TERRAIN_HPP
-
- #include <emergent/emergent.hpp>
-
- using namespace Emergent;
-
- class Terrain
- {
- public:
- /**
- * Creates a flat terrain surface.
- *
- * @param columns Specifies the width of the terrain, in cells.
- * @param rows Specifies the depth of the terrain, in cells.
- * @param dimensions Specifies the dimensions of the terrain.
- */
- void create(int columns, int rows, const Vector3& dimensions);
-
- /// Returns the winged-edge mesh representing the terrain surface.
- const WingedEdge* getSurfaceMesh() const;
-
- /// Returns the winged-edge mesh representing the terrain subsurface.
- const WingedEdge* getSubsurfaceMesh() const;
-
- /// Returns the model representing the terrain surface.
- const Model* getSurfaceModel() const;
-
- /// Returns the model representing the terrain subsurface.
- const Model* getSubsurfaceModel() const;
-
- private:
- void createSurface();
- void createSubsurface();
-
- int columns;
- int rows;
- Vector3 dimensions;
- std::vector<Vector3> surfaceVertices;
- std::vector<Vector3> subsurfaceVertices;
- std::vector<std::size_t> surfaceIndices;
- std::vector<std::size_t> subsurfaceIndices;
- WingedEdge surfaceMesh;
- WingedEdge subsurfaceMesh;
- Model surfaceModel;
- Model subsurfaceModel;
- };
-
- inline const WingedEdge* Terrain::getSurfaceMesh() const
- {
- return &surfaceMesh;
- };
-
- inline const WingedEdge* Terrain::getSubsurfaceMesh() const
- {
- return &subsurfaceMesh;
- };
-
- inline const Model* Terrain::getSurfaceModel() const
- {
- return &surfaceModel;
- }
-
- inline const Model* Terrain::getSubsurfaceModel() const
- {
- return &subsurfaceModel;
- }
-
- #endif // TERRAIN_HPP
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