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/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "application.hpp"
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#include "game/states/boot.hpp"
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#include <functional>
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#include <iostream>
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#include <stdexcept>
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int main(int argc, char* argv[])
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{
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try
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{
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// Construct application
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application app;
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// Setup initial application state
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application::state boot_state;
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boot_state.name = "boot";
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boot_state.enter = std::bind(game::state::boot::enter, &app, argc, argv);
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boot_state.exit = std::bind(game::state::boot::exit, &app);
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// Execute application then return the exit status code
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return app.execute(boot_state);
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}
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catch (const std::exception& e)
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{
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std::cerr << "Unhandled exception: \"" << e.what() << "\"" << std::endl;
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}
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return EXIT_FAILURE;
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}
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