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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "application.hpp"
- #include "game/states/boot.hpp"
- #include <functional>
- #include <iostream>
- #include <stdexcept>
-
- int main(int argc, char* argv[])
- {
- try
- {
- // Construct application
- application app;
-
- // Setup initial application state
- application::state boot_state;
- boot_state.name = "boot";
- boot_state.enter = std::bind(game::state::boot::enter, &app, argc, argv);
- boot_state.exit = std::bind(game::state::boot::exit, &app);
-
- // Execute application then return the exit status code
- return app.execute(boot_state);
- }
- catch (const std::exception& e)
- {
- std::cerr << "Unhandled exception: \"" << e.what() << "\"" << std::endl;
- }
-
- return EXIT_FAILURE;
- }
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