/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "application.hpp" #include "game/states/boot.hpp" #include #include #include int main(int argc, char* argv[]) { try { // Construct application application app; // Setup initial application state application::state boot_state; boot_state.name = "boot"; boot_state.enter = std::bind(game::state::boot::enter, &app, argc, argv); boot_state.exit = std::bind(game::state::boot::exit, &app); // Execute application then return the exit status code return app.execute(boot_state); } catch (const std::exception& e) { std::cerr << "Unhandled exception: \"" << e.what() << "\"" << std::endl; } return EXIT_FAILURE; }