💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_ANIMATION_CCD_IK_SOLVER_HPP
#define ANTKEEPER_ANIMATION_CCD_IK_SOLVER_HPP
#include <engine/animation/ik/ik-solver.hpp>
#include <engine/animation/bone.hpp>
#include <vector>
class ik_rig;
/**
* Cyclic Coordinate Descent (CCD) IK solver.
*/
class ccd_ik_solver: public ik_solver
{
public:
/**
* Constructs a CCD IK solver.
*
* @param ik_rig IK rig with which to associate this IK solver.
* @param root_bone_index Index of the first bone in the bone chain.
* @param effector_bone_index Index of the last bone in the bone chain.
* @param chain_length Number of bones in the IK chain.
*/
ccd_ik_solver(ik_rig& ik_rig, bone_index_type root_bone_index, bone_index_type effector_bone_index);
/// @name Solving
/// @{
void solve() override;
/**
* Sets the maximum number of solving iterations.
*
* @param iterations Maximum number of solving iterations.
*/
inline void set_max_iterations(std::size_t iterations) noexcept
{
m_max_iterations = iterations;
}
/// Returns the maximum number of solving iterations.
[[nodiscard]] inline std::size_t get_max_iterations() const noexcept
{
return m_max_iterations;
}
/// @}
/// @name Effector
/// @{
/**
* Sets the position of the end effector.
*
* @param position Position of the end effector, relative to the tip bone.
*/
inline void set_effector_position(const math::fvec3& position) noexcept
{
m_effector_position = position;
}
/// Returns the position of the end effector, relative to the tip bone.
[[nodiscard]] inline const math::fvec3& get_effector_position() const
{
return m_effector_position;
}
/// @}
/// @name Goal
/// @{
/**
* Sets the center of the IK goal.
*
* @param center IK goal center, in world-space.
*/
inline void set_goal_center(const math::fvec3& center) noexcept
{
m_goal_center = center;
}
/**
* Sets the radius of the IK goal.
*
* @param radius IK goal radius.
*/
inline void set_goal_radius(float radius) noexcept
{
m_sqr_goal_radius = radius * radius;
}
/// Returns the center of the IK goal, in world-space.
[[nodiscard]] inline const math::fvec3& get_goal_center() const
{
return m_goal_center;
}
/// @}
private:
ik_rig* m_ik_rig{nullptr};
std::size_t m_max_iterations{10};
std::vector<bone_index_type> m_bone_indices;
math::fvec3 m_effector_position{0.0f, 0.0f, 0.0f};
math::fvec3 m_goal_center{0.0f, 0.0f, 0.0f};
float m_sqr_goal_radius{1e-5f};
};
#endif // ANTKEEPER_ANIMATION_CCD_IK_SOLVER_HPP