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C. J. Howard 13134f99cb Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system 1 year ago
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ik Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system 1 year ago
locomotion Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system 1 year ago
animation-channel.hpp Fix all W3 warnings 2 years ago
animation-pose.cpp Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 2 years ago
animation-pose.hpp Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16 2 years ago
animation.cpp Fix all W3 warnings 2 years ago
animation.hpp Fix all W3 warnings 2 years ago
animator.cpp Fix all W3 warnings 2 years ago
animator.hpp Fix all W3 warnings 2 years ago
bone.hpp Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16 2 years ago
ease.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 2 years ago
pose.cpp Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 2 years ago
pose.hpp Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 2 years ago
rest-pose.cpp Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 2 years ago
rest-pose.hpp Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16 2 years ago
screen-transition.cpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
screen-transition.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
skeleton.cpp Make skeletons capable of containing poses 2 years ago
skeleton.hpp Make skeletons capable of containing poses 2 years ago
spring.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 2 years ago
timeline.cpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 2 years ago
timeline.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 2 years ago
tween.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 2 years ago