💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_PHYSICS_COLLISION_MANIFOLD_HPP
#define ANTKEEPER_PHYSICS_COLLISION_MANIFOLD_HPP
#include <engine/physics/kinematics/collision-contact.hpp>
#include <engine/physics/kinematics/rigid-body.hpp>
#include <array>
#include <cstdlib>
namespace physics {
/**
* Collection of contact points between two colliding bodies.
*
* @tparam N Maximum number of contact points.
*/
template <std::uint8_t N>
struct collision_manifold
{
/// First colliding body.
rigid_body* body_a{};
/// Second colliding body.
rigid_body* body_b{};
/// Set of contact points between body a and body b.
std::array<collision_contact, N> contacts;
/// Number of contact points between body a and body b.
std::uint8_t contact_count{};
};
} // namespace physics
#endif // ANTKEEPER_PHYSICS_COLLISION_MANIFOLD_HPP