/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_PHYSICS_COLLIDER_MATERIAL_HPP
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#define ANTKEEPER_PHYSICS_COLLIDER_MATERIAL_HPP
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#include <engine/physics/kinematics/friction.hpp>
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#include <engine/physics/kinematics/restitution.hpp>
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namespace physics {
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/**
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* Describes the collision response of a collider.
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*/
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class collider_material
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{
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public:
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/**
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* Constructs a collider material.
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*
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* @param restitution Restitution value.
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* @param static_friction Static friction value.
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* @param dynamic_friction Dynamic friction value.
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*/
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/// @{
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inline constexpr collider_material(float restitution, float static_friction, float dynamic_friction) noexcept:
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m_restitution{restitution},
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m_static_friction{static_friction},
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m_dynamic_friction{dynamic_friction}
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{}
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constexpr collider_material() noexcept = default;
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/// @}
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/**
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* Sets the of restitution of the material.
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*
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* @param restitution Restitution value.
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*/
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inline constexpr void set_restitution(float restitution) noexcept
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{
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m_restitution = restitution;
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}
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/**
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* Sets the static friction of the material.
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*
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* @param friction Static friction value.
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*/
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inline constexpr void set_static_friction(float friction) noexcept
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{
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m_static_friction = friction;
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}
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/**
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* Sets the dynamic friction of the material.
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*
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* @param friction Dynamic friction value.
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*/
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inline constexpr void set_dynamic_friction(float friction) noexcept
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{
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m_dynamic_friction = friction;
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}
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/**
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* Sets the restitution combine mode of the material.
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*
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* @param mode Restitution combine mode.
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*/
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inline constexpr void set_restitution_combine_mode(restitution_combine_mode mode) noexcept
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{
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m_restitution_combine_mode = mode;
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}
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/**
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* Sets the friction combine mode of the material.
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*
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* @param mode Friction combine mode.
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*/
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inline constexpr void set_friction_combine_mode(friction_combine_mode mode) noexcept
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{
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m_friction_combine_mode = mode;
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}
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/// Returns the restitution of the material.
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[[nodiscard]] inline constexpr float get_restitution() const noexcept
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{
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return m_restitution;
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}
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/// Returns the static friction of the material.
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[[nodiscard]] inline constexpr float get_static_friction() const noexcept
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{
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return m_static_friction;
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}
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/// Returns the dynamic friction of the material.
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[[nodiscard]] inline constexpr float get_dynamic_friction() const noexcept
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{
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return m_dynamic_friction;
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}
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/// Returns the restitution combine mode.
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[[nodiscard]] inline constexpr restitution_combine_mode get_restitution_combine_mode() const noexcept
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{
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return m_restitution_combine_mode;
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}
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/// Returns the friction combine mode.
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[[nodiscard]] inline constexpr friction_combine_mode get_friction_combine_mode() const noexcept
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{
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return m_friction_combine_mode;
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}
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private:
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/// Restitution value.
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float m_restitution{};
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/// Static friction value.
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float m_static_friction{};
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/// Dynamic friction value.
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float m_dynamic_friction{};
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/// Restitution combine mode.
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restitution_combine_mode m_restitution_combine_mode{restitution_combine_mode::average};
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/// Friction combine mode.
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friction_combine_mode m_friction_combine_mode{friction_combine_mode::average};
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};
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} // namespace physics
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#endif // ANTKEEPER_PHYSICS_COLLIDER_MATERIAL_HPP
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