/*
|
|
* Copyright (C) 2023 Christopher J. Howard
|
|
*
|
|
* This file is part of Antkeeper source code.
|
|
*
|
|
* Antkeeper source code is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Antkeeper source code is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef ANTKEEPER_ANIMATION_POSE_HPP
|
|
#define ANTKEEPER_ANIMATION_POSE_HPP
|
|
|
|
#include <engine/animation/bone.hpp>
|
|
#include <vector>
|
|
|
|
class skeleton;
|
|
|
|
/**
|
|
* Base class for skeleton poses.
|
|
*/
|
|
class pose
|
|
{
|
|
public:
|
|
/**
|
|
* Constructs a pose.
|
|
*
|
|
* @param skeleton Skeleton with which to associate the pose.
|
|
*/
|
|
explicit pose(const skeleton& skeleton);
|
|
|
|
/// Constructs an empty pose.
|
|
constexpr pose() noexcept = default;
|
|
|
|
/**
|
|
* Updates the pose after one or more relative transforms have been changed.
|
|
*/
|
|
void update();
|
|
|
|
/**
|
|
* Updates a subset of the pose after one or more relative transforms have been changed.
|
|
*
|
|
* @param first_index Index of the first bone in the chain to update.
|
|
* @param bone_count Number of bones in the chain to update.
|
|
*
|
|
* @warning It's the caller's responsibility to ensure that any ancestors of the bone chain are up to date before the call, and any descendants are updated after the call.
|
|
*/
|
|
virtual void update(bone_index_type first_index, std::size_t bone_count);
|
|
|
|
/**
|
|
* Sets the relative transform describing a bone pose.
|
|
*
|
|
* @param index Index of a bone.
|
|
* @param transform Relative transform describing the bone pose.
|
|
*/
|
|
inline void set_relative_transform(bone_index_type index, const bone_transform_type& transform)
|
|
{
|
|
m_relative_transforms[index] = transform;
|
|
}
|
|
|
|
/**
|
|
* Sets the relative translation of a bone pose.
|
|
*
|
|
* @param index Index of a bone.
|
|
* @param translation Relative translation of the bone pose.
|
|
*/
|
|
inline void set_relative_translation(bone_index_type index, const bone_transform_type::vector_type& translation)
|
|
{
|
|
m_relative_transforms[index].translation = translation;
|
|
}
|
|
|
|
/**
|
|
* Sets the relative rotation of a bone pose.
|
|
*
|
|
* @param index Index of a bone.
|
|
* @param translation Relative rotation of the bone pose.
|
|
*/
|
|
inline void set_relative_rotation(bone_index_type index, const bone_transform_type::quaternion_type& rotation)
|
|
{
|
|
m_relative_transforms[index].rotation = rotation;
|
|
}
|
|
|
|
/**
|
|
* Sets the relative scale of a bone pose.
|
|
*
|
|
* @param index Index of a bone.
|
|
* @param scale Relative scale of the bone pose.
|
|
*/
|
|
inline void set_relative_scale(bone_index_type index, const bone_transform_type::vector_type& scale)
|
|
{
|
|
m_relative_transforms[index].scale = scale;
|
|
}
|
|
|
|
/// Returns the skeleton with which the pose is associated.
|
|
[[nodiscard]] inline const skeleton* get_skeleton() const noexcept
|
|
{
|
|
return m_skeleton;
|
|
}
|
|
|
|
/**
|
|
* Returns the relative transform describing a bone pose.
|
|
*
|
|
* @param index Index of a bone.
|
|
*
|
|
* @return Relative transform describing the bone pose.
|
|
*/
|
|
[[nodiscard]] inline const bone_transform_type& get_relative_transform(bone_index_type index) const
|
|
{
|
|
return m_relative_transforms[index];
|
|
}
|
|
|
|
/**
|
|
* Returns the absolute transform describing a bone pose.
|
|
*
|
|
* @param index Index of a bone.
|
|
*
|
|
* @return Absolute transform describing the bone pose.
|
|
*/
|
|
[[nodiscard]] inline const bone_transform_type& get_absolute_transform(bone_index_type index) const
|
|
{
|
|
return m_absolute_transforms[index];
|
|
}
|
|
|
|
protected:
|
|
/// Skeleton with which the pose is associated.
|
|
const skeleton* m_skeleton{nullptr};
|
|
|
|
/// Relative ransforms for each bone in a skeleton.
|
|
std::vector<bone_transform_type> m_relative_transforms;
|
|
|
|
/// Absolute transforms for each bone in a skeleton.
|
|
std::vector<bone_transform_type> m_absolute_transforms;
|
|
};
|
|
|
|
#endif // ANTKEEPER_ANIMATION_POSE_HPP
|