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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_AI_NAVMESH_HPP
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#define ANTKEEPER_AI_NAVMESH_HPP
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#include <engine/math/vector.hpp>
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#include <engine/math/se3.hpp>
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#include <engine/geom/brep/brep-mesh.hpp>
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#include <engine/geom/primitives/point.hpp>
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#include <engine/geom/primitives/ray.hpp>
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#include <engine/geom/coordinates.hpp>
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#include <vector>
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namespace ai {
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struct navmesh_traversal
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{
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geom::brep_face* face;
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geom::brep_edge* edge;
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geom::point<float, 3> barycentric;
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geom::point<float, 3> target_point;
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geom::point<float, 3> closest_point;
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geom::triangle_region closest_region;
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};
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/**
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* Moves a point along the surface of a mesh.
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*/
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[[nodiscard]] navmesh_traversal traverse_navmesh(const geom::brep_mesh& mesh, geom::brep_face* face, geom::ray<float, 3> ray, float distance);
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} // namespace ai
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#endif // ANTKEEPER_AI_NAVMESH_HPP
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