💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GRAPHICS_MENU_STATE_HPP
#define ANTKEEPER_GRAPHICS_MENU_STATE_HPP
#include "game/states/game-state.hpp"
#include <engine/scene/text.hpp>
#include <memory>
class graphics_menu_state: public game_state
{
public:
explicit graphics_menu_state(::game& ctx);
virtual ~graphics_menu_state();
private:
void update_value_text_content();
std::unique_ptr<scene::text> fullscreen_name_text;
std::unique_ptr<scene::text> fullscreen_value_text;
std::unique_ptr<scene::text> resolution_name_text;
std::unique_ptr<scene::text> resolution_value_text;
std::unique_ptr<scene::text> v_sync_name_text;
std::unique_ptr<scene::text> v_sync_value_text;
std::unique_ptr<scene::text> aa_method_name_text;
std::unique_ptr<scene::text> aa_method_value_text;
std::unique_ptr<scene::text> font_scale_name_text;
std::unique_ptr<scene::text> font_scale_value_text;
std::unique_ptr<scene::text> dyslexia_font_name_text;
std::unique_ptr<scene::text> dyslexia_font_value_text;
std::unique_ptr<scene::text> back_text;
};
#endif // ANTKEEPER_GRAPHICS_MENU_STATE_HPP