💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2023 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GRAPHICS_MENU_STATE_HPP
  20. #define ANTKEEPER_GRAPHICS_MENU_STATE_HPP
  21. #include "game/states/game-state.hpp"
  22. #include <engine/scene/text.hpp>
  23. #include <memory>
  24. class graphics_menu_state: public game_state
  25. {
  26. public:
  27. explicit graphics_menu_state(::game& ctx);
  28. virtual ~graphics_menu_state();
  29. private:
  30. void update_value_text_content();
  31. std::unique_ptr<scene::text> fullscreen_name_text;
  32. std::unique_ptr<scene::text> fullscreen_value_text;
  33. std::unique_ptr<scene::text> resolution_name_text;
  34. std::unique_ptr<scene::text> resolution_value_text;
  35. std::unique_ptr<scene::text> v_sync_name_text;
  36. std::unique_ptr<scene::text> v_sync_value_text;
  37. std::unique_ptr<scene::text> aa_method_name_text;
  38. std::unique_ptr<scene::text> aa_method_value_text;
  39. std::unique_ptr<scene::text> font_scale_name_text;
  40. std::unique_ptr<scene::text> font_scale_value_text;
  41. std::unique_ptr<scene::text> dyslexia_font_name_text;
  42. std::unique_ptr<scene::text> dyslexia_font_value_text;
  43. std::unique_ptr<scene::text> back_text;
  44. };
  45. #endif // ANTKEEPER_GRAPHICS_MENU_STATE_HPP