20 Commits (d7660503f5e463a772c40824941f1bfd59ad9217)

Author SHA1 Message Date
  C. J. Howard d7660503f5 Add luminance cubemap filtering to light probe stage 1 year ago
  C. J. Howard 74e8d126fc Improve sky pass. Add light probes. 1 year ago
  C. J. Howard 1a6cfa65ff Add rectangle area light. Replace sphere light with point light. Improve interface of all light classes 1 year ago
  C. J. Howard a3188f3b9f Improve camera controls, remove custom attenuation factors for point and spot lights 1 year ago
  C. J. Howard 77ff725962 Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 1 year ago
  C. J. Howard f8ae34d37e Make pose generation part of morphogenesis function 1 year ago
  C. J. Howard a268405a2f Add capsule collision 1 year ago
  C. J. Howard 0a8bb7c7c6 Make skeletons capable of containing poses 1 year ago
  C. J. Howard 47eb267484 Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16 1 year ago
  C. J. Howard cb9f6838cd Revise skeleton and skeleton poses. Add rigged mesh scene object 1 year ago
  C. J. Howard 3ce188c876 Improve 3D transform struct 1 year ago
  C. J. Howard 356a4a2f89 Remove active paramter from scene objects 1 year ago
  C. J. Howard 2afd495633 Improve frustum culling. Remove obsolete geometry primitives 1 year ago
  C. J. Howard 8d0610649d Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes 1 year ago
  C. J. Howard b55ef57473 Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
  C. J. Howard a0657d8d4c Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 1 year ago
  C. J. Howard a313430cb9 Fix and improve ant morphogenesis 1 year ago
  C. J. Howard a017a8639a Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian. 1 year ago
  C. J. Howard f1d46e10da Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
  C. J. Howard 127c1aa490 Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace 1 year ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
  C. J. Howard ffda59dea6 Split application class into a window manager, a window, and an input manager 1 year ago
  C. J. Howard a615ef7cf1 Add i18n namespace. Switch to using hash strings for localized strings. Change settings to be dict-based. Improve path finding on windows. Improve window management. Add serializer and deserializer template classes 1 year ago
  C. J. Howard a37f7c0f5f Revise events, input, and logging 1 year ago
  C. J. Howard 127c48ab06 Remove texel size calculation from bloom pass 1 year ago
  C. J. Howard ee0cef6162 Improve bloom 1 year ago
  C. J. Howard 407f62a6bc Move some material flags to material parameters. Remove shadow mapping parameters from shadow map pass and add them to directional lights 1 year ago
  C. J. Howard 93cd6400ea Update copyright year 1 year ago
  C. J. Howard f54989f5d7 Rename biome to ecoregion. Add ecoregion loader. 1 year ago
  C. J. Howard b38971c9a8 Split traits into genes and phenes. Add genome and phenome structs. Add cladogenesis function. 1 year ago
  C. J. Howard a7e5aca4a0 Improve ant trait definitions, trait loaders, and morphogenesis. 1 year ago
  C. J. Howard c222b87f25 Improve vector class. Add simplex noise, fBm, and hash functions. Start to revise terrain system 2 years ago
  C. J. Howard 8bc2811081 Add spring system. Improve orbit cam and first person cam 2 years ago
  C. J. Howard ce5c8b6743 Improve constraint system and add more constraint types. Improve nuptial flight camera. Improve spatial system and atmosphere system. Update EnTT to version 3.10.3 2 years ago
  C. J. Howard 96c678e5fc Move game-related components and systems out of entity namespace and into game namespace 2 years ago
  C. J. Howard e8b5693fb1 Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes. 2 years ago
  C. J. Howard e2ab1a99f2 Add transmittance LUT generation step to sky pass 2 years ago
  C. J. Howard 514137241f Add ozone to atmosphere 2 years ago
  C. J. Howard 7a8edd9a5a Add UTC offset function 2 years ago
  C. J. Howard a402e70a90 Improve world creation functions with added exception handling, add colors to logger on Windows 2 years ago
  C. J. Howard fc3167e431 Add 3D wander steering behavior, remove obsolete game state files, restructure behavior tree files 2 years ago
  C. J. Howard 289b579131 Add wander, seek, and flee steering behaviors, improve conversions between quaternions and matrices 2 years ago
  C. J. Howard e1d5b6b3cf Add ephemeris loader and change orbit system to be ephemeris-based 2 years ago
  C. J. Howard 86308e2b90 Improve photometric and astronomic calculations 2 years ago
  C. J. Howard f9579a1588 Improve calculations of orbits and celestial body orientations. 2 years ago
  C. J. Howard f77cfde13e Add 1D and 3D texture types. Add support for loading 1D textures 2 years ago
  C. J. Howard 95f18215e6 Revise skeletal animation-related types 2 years ago
  C. J. Howard 6854bea920 Make morphogenesis function support ocelli 2 years ago
  C. J. Howard bd9e335a4f Add skeleton and bone classes. Add support for procedurally building ant models from individual body parts 2 years ago
  C. J. Howard c9b7a11e04 Add new biome loading function. Add more ant traits. Add ant trait loaders. 2 years ago