15 Commits (d5bb5887cc1705a80042c1f9b3b11cb188e0c99c)

Author SHA1 Message Date
  C. J. Howard d5bb5887cc Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 1 year ago
  C. J. Howard 46de558337 Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
  C. J. Howard 2afd495633 Improve frustum culling. Remove obsolete geometry primitives 2 years ago
  C. J. Howard 8d0610649d Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes 2 years ago
  C. J. Howard b55ef57473 Add physics system. Improve frame scheduling. Improve input handling. 2 years ago
  C. J. Howard a0657d8d4c Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 2 years ago
  C. J. Howard 4a96033376 Fix all W3 warnings 2 years ago
  C. J. Howard f1d46e10da Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 2 years ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 2 years ago
  C. J. Howard a37f7c0f5f Revise events, input, and logging 2 years ago
  C. J. Howard 93cd6400ea Update copyright year 2 years ago
  C. J. Howard a7e5aca4a0 Improve ant trait definitions, trait loaders, and morphogenesis. 2 years ago
  C. J. Howard 32c53d7106 Add structured binding support to math::matrix. Replace math::vector floating point static asserts with floating point concepts 2 years ago
  C. J. Howard d1ac96e9e7 Add structured binding support to math::vector 2 years ago
  C. J. Howard ce4456f1ba Improve hyperoctree class 2 years ago
  C. J. Howard ff4917825f Make source compatible with latest version of MSVC. Add compile-time math header 2 years ago
  C. J. Howard c753b8182c Improve and consolidate quaternion struct. Add more quaternion operators 2 years ago
  C. J. Howard 444c46a226 Add new geometric primitive types. Improve terrain mesh calculation. Update C++ version to C++20 2 years ago
  C. J. Howard c222b87f25 Improve vector class. Add simplex noise, fBm, and hash functions. Start to revise terrain system 2 years ago
  C. J. Howard ce5c8b6743 Improve constraint system and add more constraint types. Improve nuptial flight camera. Improve spatial system and atmosphere system. Update EnTT to version 3.10.3 2 years ago
  C. J. Howard 96c678e5fc Move game-related components and systems out of entity namespace and into game namespace 2 years ago
  C. J. Howard e8b5693fb1 Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes. 2 years ago
  C. J. Howard e1d5b6b3cf Add ephemeris loader and change orbit system to be ephemeris-based 2 years ago
  C. J. Howard 54d9c199f5 Put classes related to high-level rendering into render namespace 3 years ago
  C. J. Howard 8de74d2e1b Revise vertex buffer and vertex attribute classes, add text scene object class 3 years ago
  C. J. Howard 5721c05e3c Remove cart namespace, add more mesh-related functions, add initial test of quadsphere-based terrain LOD using quadtree faces 4 years ago
  C. J. Howard ce645e3108 Generalize octree class into N-dimensional hyperoctree, begin revision of terrain system 4 years ago
  C. J. Howard 7ec19ab5be Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 4 years ago
  C. J. Howard 5f8669bc1e Make material loader support new JSON-based material format 4 years ago
  C. J. Howard 02cdab009e Move cart namespace out of game folder 4 years ago
  C. J. Howard ccbbd08b32 Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace 4 years ago
  C. J. Howard d16167586c Rename geometry folder to geom and move all code in the geom folder into the geom namespace 4 years ago
  C. J. Howard 9de00878ac Move components and systems to ecs namespace 4 years ago
  C. J. Howard 2c4e237276 Update copyright date 4 years ago
  C. J. Howard e16de75386 Add solar system 4 years ago
  C. J. Howard 7ed065ac16 Add smooth tangent calculator to mesh functions, and make terain system generate UVs and tangents 4 years ago
  C. J. Howard bca1201e6c Add parent component, spatial system, and make transform components support parent-child relationships 4 years ago
  C. J. Howard 924cde00e5 Refactor application to split into application class and separate game bootloader 4 years ago
  C. J. Howard 0a5a7035d8 Integrate previously separate unpublished VMQ math library directly into Antkeeper source 4 years ago
  C. J. Howard 2ac6ba2f3b Generalize model_system to render_system and add support for specifying scene layers for model components 4 years ago
  C. J. Howard 5a2d886113 Move dependencies to superbuild repo 5 years ago
  C. J. Howard c9779bf766 Replace old repo contents with new repo contents 5 years ago