3 Commits (d339153bd560e145158ac31582add4815d87102e)

Author SHA1 Message Date
  C. J. Howard d339153bd5 Improve camera exposure functions 1 year ago
  C. J. Howard 4c564d2ee0 Add pause menu state. Remove loading state 1 year ago
  C. J. Howard 54d9c199f5 Put classes related to high-level rendering into render namespace 2 years ago
  C. J. Howard 1e7328c1aa Separate render context into a render context and render queue. Change signature of render pass render functions. Pass time variables to render context. Add a visitor pattern render function to scene objects. Add a refresh function for text objects. Remove obsolete time tweens. 2 years ago
  C. J. Howard 8de74d2e1b Revise vertex buffer and vertex attribute classes, add text scene object class 2 years ago
  C. J. Howard fc9d4f1b76 Replace hard-coded controls with string-mapped controls 2 years ago
  C. J. Howard cdde99b948 Add configurable exposure to camera class 3 years ago
  C. J. Howard 5547960119 Move shader template class into render folder 3 years ago
  C. J. Howard 49431013b9 Rename shader class to shader_object, as well as extend its functionality and improve error handling 3 years ago
  C. J. Howard bf51b4ae1d Fix sky pass and time tweening issues 3 years ago
  C. J. Howard aaa303d20b Add prefix to material shader inputs, pre-expose lights in material pass 3 years ago
  C. J. Howard 6a09b97e29 Rename spotlight class to spot_light 3 years ago
  C. J. Howard cd557896d3 Add support for directional light textures 3 years ago
  C. J. Howard 3023e75cf5 Apply temporary fix to astronomy system and sun position calculation 3 years ago
  C. J. Howard b1b1dbd62f Add loader for JSON texture data 3 years ago
  C. J. Howard ccbbd08b32 Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace 3 years ago
  C. J. Howard 978ad7add6 Rename scene class to collection and move all scene-related classes into the scene namespace 3 years ago
  C. J. Howard 2c4e237276 Update copyright date 3 years ago
  C. J. Howard de96e99c67 Make camera use reverse z projection for increased depth testing accuracy 3 years ago
  C. J. Howard a11bca4ce2 Add half z matrix projection functions 3 years ago
  C. J. Howard 7222deeb56 Add weather system 3 years ago
  C. J. Howard 4ff2d244fb Increase brushstroke width and change decal op 3 years ago
  C. J. Howard a6fa3c1802 Add color space parameter to texture creation 3 years ago
  C. J. Howard 44bafa5e8e Add tangent and bitangent calculation to painting system 3 years ago
  C. J. Howard 12020be05a Depth-sort decals properly, add decal offset, and fix painting cursor position 3 years ago
  C. J. Howard 6aa655f3f1 Add painting system 3 years ago
  C. J. Howard 2a9fffbdf1 Fix outline pass depth issue 3 years ago
  C. J. Howard 6a5c459db3 Add marker tool and fix x-ray material sorting 3 years ago
  C. J. Howard d6ff0a07fb Add lens and flashlight spotlight 3 years ago
  C. J. Howard 752991b0f5 Add outline pass 3 years ago
  C. J. Howard 924cde00e5 Refactor application to split into application class and separate game bootloader 3 years ago
  C. J. Howard 0a5a7035d8 Integrate previously separate unpublished VMQ math library directly into Antkeeper source 3 years ago
  C. J. Howard 1346f0cac2 Add screen transition class 3 years ago
  C. J. Howard 1c4759badb Get animation system working 3 years ago
  C. J. Howard 5a2d886113 Move dependencies to superbuild repo 3 years ago
  C. J. Howard c9779bf766 Replace old repo contents with new repo contents 3 years ago