25 Commits (ce5c8b67433f806c31739424f8f9e13373533c4b)

Author SHA1 Message Date
  C. J. Howard ce5c8b6743 Improve constraint system and add more constraint types. Improve nuptial flight camera. Improve spatial system and atmosphere system. Update EnTT to version 3.10.3 2 years ago
  C. J. Howard 96c678e5fc Move game-related components and systems out of entity namespace and into game namespace 2 years ago
  C. J. Howard e8b5693fb1 Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes. 2 years ago
  C. J. Howard e2ab1a99f2 Add transmittance LUT generation step to sky pass 2 years ago
  C. J. Howard 514137241f Add ozone to atmosphere 2 years ago
  C. J. Howard 7a8edd9a5a Add UTC offset function 2 years ago
  C. J. Howard a402e70a90 Improve world creation functions with added exception handling, add colors to logger on Windows 2 years ago
  C. J. Howard fc3167e431 Add 3D wander steering behavior, remove obsolete game state files, restructure behavior tree files 2 years ago
  C. J. Howard 289b579131 Add wander, seek, and flee steering behaviors, improve conversions between quaternions and matrices 2 years ago
  C. J. Howard e1d5b6b3cf Add ephemeris loader and change orbit system to be ephemeris-based 2 years ago
  C. J. Howard 86308e2b90 Improve photometric and astronomic calculations 2 years ago
  C. J. Howard f9579a1588 Improve calculations of orbits and celestial body orientations. 2 years ago
  C. J. Howard f77cfde13e Add 1D and 3D texture types. Add support for loading 1D textures 2 years ago
  C. J. Howard 95f18215e6 Revise skeletal animation-related types 3 years ago
  C. J. Howard 6854bea920 Make morphogenesis function support ocelli 3 years ago
  C. J. Howard bd9e335a4f Add skeleton and bone classes. Add support for procedurally building ant models from individual body parts 3 years ago
  C. J. Howard c9b7a11e04 Add new biome loading function. Add more ant traits. Add ant trait loaders. 3 years ago
  C. J. Howard b175a924ef Allow ground pass to write to depth buffer 3 years ago
  C. J. Howard 2c3827f403 Improve OpenEXR image loading 3 years ago
  C. J. Howard 972d75b72c Add function for converting visual magnitude to relative brightness. Pass relative brightness to star geometry 3 years ago
  C. J. Howard 77c418b7a8 Add infinite ground render pass. Move camera exposure normaliztion factor into render context 3 years ago
  C. J. Howard 595990a6f8 Rename configuration.hpp to config.hpp and move more constants into config.hpp 3 years ago
  C. J. Howard d339153bd5 Improve camera exposure functions 3 years ago
  C. J. Howard 6c55aceff5 Improve state change transitions 3 years ago
  C. J. Howard a2ee4f2a56 Revise game states and application class. Remove dirent. Replace path strings with std::filesystem::path 3 years ago