20 Commits (c753b8182c4e52089a99beaa687c9b5f10043d08)

Author SHA1 Message Date
  C. J. Howard c753b8182c Improve and consolidate quaternion struct. Add more quaternion operators 1 year ago
  C. J. Howard d344db6297 Improve matrix and vector functions. Add more matrix operators. 1 year ago
  C. J. Howard a768d52b3a Remove dependencies on math.hpp, remove some obsolete systems 1 year ago
  C. J. Howard 1d1795217b Improve and consolidate matrix type 1 year ago
  C. J. Howard c222b87f25 Improve vector class. Add simplex noise, fBm, and hash functions. Start to revise terrain system 1 year ago
  C. J. Howard e8b5693fb1 Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes. 1 year ago
  C. J. Howard e2ab1a99f2 Add transmittance LUT generation step to sky pass 2 years ago
  C. J. Howard 57b0c9ebe8 Move atmosphere-related functions out of the astronomy system and into the atmosphere system 2 years ago
  C. J. Howard 514137241f Add ozone to atmosphere 2 years ago
  C. J. Howard e1d5b6b3cf Add ephemeris loader and change orbit system to be ephemeris-based 2 years ago
  C. J. Howard 86308e2b90 Improve photometric and astronomic calculations 2 years ago
  C. J. Howard f9579a1588 Improve calculations of orbits and celestial body orientations. 2 years ago
  C. J. Howard 68bfb4258c Add mesh skinning support to renderer and material pass 2 years ago
  C. J. Howard c9b7a11e04 Add new biome loading function. Add more ant traits. Add ant trait loaders. 2 years ago
  C. J. Howard b175a924ef Allow ground pass to write to depth buffer 2 years ago
  C. J. Howard 77c418b7a8 Add infinite ground render pass. Move camera exposure normaliztion factor into render context 2 years ago
  C. J. Howard 595990a6f8 Rename configuration.hpp to config.hpp and move more constants into config.hpp 2 years ago
  C. J. Howard d339153bd5 Improve camera exposure functions 2 years ago
  C. J. Howard 4c564d2ee0 Add pause menu state. Remove loading state 2 years ago
  C. J. Howard 54d9c199f5 Put classes related to high-level rendering into render namespace 2 years ago