2 Commits (b55ef57473e1c4b715718992acbacf5ee9c45c13)

Author SHA1 Message Date
  C. J. Howard b55ef57473 Add physics system. Improve frame scheduling. Improve input handling. 2 years ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 2 years ago
  C. J. Howard 93cd6400ea Update copyright year 2 years ago
  C. J. Howard 444c46a226 Add new geometric primitive types. Improve terrain mesh calculation. Update C++ version to C++20 2 years ago
  C. J. Howard 6c26a61379 Add picking support to nuptial flight state. Add more constraint types. Improve nuptial flight camera. 2 years ago
  C. J. Howard e1d5b6b3cf Add ephemeris loader and change orbit system to be ephemeris-based 2 years ago
  C. J. Howard d339153bd5 Improve camera exposure functions 2 years ago
  C. J. Howard 54d9c199f5 Put classes related to high-level rendering into render namespace 3 years ago
  C. J. Howard d65a30be75 Add functions for getting both local and world space bounds from scene objects 3 years ago
  C. J. Howard cdde99b948 Add configurable exposure to camera class 3 years ago
  C. J. Howard d16167586c Rename geometry folder to geom and move all code in the geom folder into the geom namespace 4 years ago
  C. J. Howard 978ad7add6 Rename scene class to collection and move all scene-related classes into the scene namespace 4 years ago
  C. J. Howard 2c4e237276 Update copyright date 4 years ago
  C. J. Howard 0a5a7035d8 Integrate previously separate unpublished VMQ math library directly into Antkeeper source 4 years ago
  C. J. Howard 5a2d886113 Move dependencies to superbuild repo 4 years ago
  C. J. Howard c9779bf766 Replace old repo contents with new repo contents 4 years ago