15 Commits (6854bea920e411c36dd6cac3588ec50b003bce04)

Author SHA1 Message Date
  C. J. Howard 6854bea920 Make morphogenesis function support ocelli 2 years ago
  C. J. Howard bd9e335a4f Add skeleton and bone classes. Add support for procedurally building ant models from individual body parts 2 years ago
  C. J. Howard c9b7a11e04 Add new biome loading function. Add more ant traits. Add ant trait loaders. 2 years ago
  C. J. Howard b175a924ef Allow ground pass to write to depth buffer 2 years ago
  C. J. Howard 2c3827f403 Improve OpenEXR image loading 2 years ago
  C. J. Howard 972d75b72c Add function for converting visual magnitude to relative brightness. Pass relative brightness to star geometry 2 years ago
  C. J. Howard 66f114dbf7 Add support for loading OpenEXR images 2 years ago
  C. J. Howard 77c418b7a8 Add infinite ground render pass. Move camera exposure normaliztion factor into render context 2 years ago
  C. J. Howard 595990a6f8 Rename configuration.hpp to config.hpp and move more constants into config.hpp 2 years ago
  C. J. Howard e7bda66406 Change data package filename 2 years ago
  C. J. Howard d339153bd5 Improve camera exposure functions 2 years ago
  C. J. Howard 6c55aceff5 Improve state change transitions 2 years ago
  C. J. Howard 61234452e0 Move some state specific variables out of game context and into their respective states 2 years ago
  C. J. Howard c5c9b80eae Move splash screen-specific variables out of game context and into splash state 2 years ago
  C. J. Howard a2ee4f2a56 Revise game states and application class. Remove dirent. Replace path strings with std::filesystem::path 2 years ago