510 Commits (46de558337f88bf0e95cb2f76ec8488a214f70c7)
 

Author SHA1 Message Date
  C. J. Howard 46de558337 Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
  C. J. Howard d7660503f5 Add luminance cubemap filtering to light probe stage 1 year ago
  C. J. Howard 74e8d126fc Improve sky pass. Add light probes. 1 year ago
  C. J. Howard a1f3b60e5b Add support for cube map loading 1 year ago
  C. J. Howard 1a6cfa65ff Add rectangle area light. Replace sphere light with point light. Improve interface of all light classes 1 year ago
  C. J. Howard 11a42b4af3 Improve sphere light interface 1 year ago
  C. J. Howard c0af8b7155 Replace point light with sphere area light 1 year ago
  C. J. Howard a3188f3b9f Improve camera controls, remove custom attenuation factors for point and spot lights 1 year ago
  C. J. Howard 732318ca63 Combine forewings model and hindwings model in wings phene 1 year ago
  C. J. Howard 77ff725962 Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 1 year ago
  C. J. Howard 7a8d613d10 Make morphogenesis function give ants corect number of ommatidia according to eye phenes 1 year ago
  C. J. Howard 127b2dc86f Fix typos in mesosoma wing socket bone names 1 year ago
  C. J. Howard ffcc806645 Improve morphogenesis handling of waist, rename tarsus segment bones to tarsomere, add _socket suffix to socket bone names 1 year ago
  C. J. Howard a6ad08abe0 Make some ant bones non-optional 1 year ago
  C. J. Howard f8ae34d37e Make pose generation part of morphogenesis function 1 year ago
  C. J. Howard a268405a2f Add capsule collision 1 year ago
  C. J. Howard 0a8bb7c7c6 Make skeletons capable of containing poses 1 year ago
  C. J. Howard 14fa3c7a7c Add bone add and remove functions to skeleton 1 year ago
  C. J. Howard 47eb267484 Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16 1 year ago
  C. J. Howard cb9f6838cd Revise skeleton and skeleton poses. Add rigged mesh scene object 1 year ago
  C. J. Howard 3ce188c876 Improve 3D transform struct 1 year ago
  C. J. Howard 356a4a2f89 Remove active paramter from scene objects 1 year ago
  C. J. Howard 2afd495633 Improve frustum culling. Remove obsolete geometry primitives 1 year ago
  C. J. Howard 8d0610649d Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes 1 year ago
  C. J. Howard f4287f3630 Make moving average constructor with capacity explicit 1 year ago
  C. J. Howard b55ef57473 Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
  C. J. Howard a0657d8d4c Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 1 year ago
  C. J. Howard 4a96033376 Fix all W3 warnings 1 year ago
  C. J. Howard b8d5689184 Remove some unused variables 1 year ago
  C. J. Howard a313430cb9 Fix and improve ant morphogenesis 1 year ago
  C. J. Howard a017a8639a Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian. 1 year ago
  C. J. Howard b6b77012fe Remove hard-coded language manifest. Update model loader to load bone keys rather than strings 1 year ago
  C. J. Howard acbfd1890d Fix corrupted text on language change caused by new material variable system 1 year ago
  C. J. Howard a72b5cc037 Update docs 1 year ago
  C. J. Howard 1cac4eb9f5 Update README 1 year ago
  C. J. Howard a90c5060e9 Make unicode blocks constexpr 1 year ago
  C. J. Howard 329812382b Add missing explicit keyword to some classes with single argument constructors 1 year ago
  C. J. Howard ccd4b39549 Add more default value initialization for various classes and structs 1 year ago
  C. J. Howard f1d46e10da Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
  C. J. Howard 127c1aa490 Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace 1 year ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
  C. J. Howard 9297744a04 Add support for #pragma once directives in shader include files 1 year ago
  C. J. Howard 8165f8da3a Replace CBOR-based model loader with a custom binary format loader 1 year ago
  C. J. Howard 676fbefb75 Fix and improve control profile serialization. Fix gamepad config menu. Add support for loading string maps directly rather than building them at runtme. 1 year ago
  C. J. Howard 60a2ed9428 Rename control and control_map to action and action_map, respectively 1 year ago
  C. J. Howard adc5ceb6e5 Improve keyboard config menu. Add support for modifier keys in key mappings 1 year ago
  C. J. Howard f8d8d1734d Improve menu mouse selection, add scroll mappings to menu controls 1 year ago
  C. J. Howard b7c7284a62 Add cursor hiding functions 1 year ago
  C. J. Howard ebe1722daa Improve UI resizing 1 year ago
  C. J. Howard 2c1f04af83 Add GLSL type aliases to math::glsl namespace 1 year ago