C. J. Howard
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46de558337
|
Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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1 year ago |
C. J. Howard
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d7660503f5
|
Add luminance cubemap filtering to light probe stage
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1 year ago |
C. J. Howard
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74e8d126fc
|
Improve sky pass. Add light probes.
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1 year ago |
C. J. Howard
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a1f3b60e5b
|
Add support for cube map loading
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1 year ago |
C. J. Howard
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1a6cfa65ff
|
Add rectangle area light. Replace sphere light with point light. Improve interface of all light classes
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1 year ago |
C. J. Howard
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11a42b4af3
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Improve sphere light interface
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1 year ago |
C. J. Howard
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c0af8b7155
|
Replace point light with sphere area light
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1 year ago |
C. J. Howard
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a3188f3b9f
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Improve camera controls, remove custom attenuation factors for point and spot lights
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1 year ago |
C. J. Howard
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732318ca63
|
Combine forewings model and hindwings model in wings phene
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1 year ago |
C. J. Howard
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77ff725962
|
Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame
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1 year ago |
C. J. Howard
|
7a8d613d10
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Make morphogenesis function give ants corect number of ommatidia according to eye phenes
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1 year ago |
C. J. Howard
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127b2dc86f
|
Fix typos in mesosoma wing socket bone names
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1 year ago |
C. J. Howard
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ffcc806645
|
Improve morphogenesis handling of waist, rename tarsus segment bones to tarsomere, add _socket suffix to socket bone names
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1 year ago |
C. J. Howard
|
a6ad08abe0
|
Make some ant bones non-optional
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1 year ago |
C. J. Howard
|
f8ae34d37e
|
Make pose generation part of morphogenesis function
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1 year ago |
C. J. Howard
|
a268405a2f
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Add capsule collision
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1 year ago |
C. J. Howard
|
0a8bb7c7c6
|
Make skeletons capable of containing poses
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1 year ago |
C. J. Howard
|
14fa3c7a7c
|
Add bone add and remove functions to skeleton
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1 year ago |
C. J. Howard
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47eb267484
|
Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16
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1 year ago |
C. J. Howard
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cb9f6838cd
|
Revise skeleton and skeleton poses. Add rigged mesh scene object
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1 year ago |
C. J. Howard
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3ce188c876
|
Improve 3D transform struct
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1 year ago |
C. J. Howard
|
356a4a2f89
|
Remove active paramter from scene objects
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1 year ago |
C. J. Howard
|
2afd495633
|
Improve frustum culling. Remove obsolete geometry primitives
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1 year ago |
C. J. Howard
|
8d0610649d
|
Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes
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1 year ago |
C. J. Howard
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f4287f3630
|
Make moving average constructor with capacity explicit
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1 year ago |
C. J. Howard
|
b55ef57473
|
Add physics system. Improve frame scheduling. Improve input handling.
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1 year ago |
C. J. Howard
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a0657d8d4c
|
Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component.
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1 year ago |
C. J. Howard
|
4a96033376
|
Fix all W3 warnings
|
1 year ago |
C. J. Howard
|
b8d5689184
|
Remove some unused variables
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1 year ago |
C. J. Howard
|
a313430cb9
|
Fix and improve ant morphogenesis
|
1 year ago |
C. J. Howard
|
a017a8639a
|
Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian.
|
1 year ago |
C. J. Howard
|
b6b77012fe
|
Remove hard-coded language manifest. Update model loader to load bone keys rather than strings
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1 year ago |
C. J. Howard
|
acbfd1890d
|
Fix corrupted text on language change caused by new material variable system
|
1 year ago |
C. J. Howard
|
a72b5cc037
|
Update docs
|
1 year ago |
C. J. Howard
|
1cac4eb9f5
|
Update README
|
1 year ago |
C. J. Howard
|
a90c5060e9
|
Make unicode blocks constexpr
|
1 year ago |
C. J. Howard
|
329812382b
|
Add missing explicit keyword to some classes with single argument constructors
|
1 year ago |
C. J. Howard
|
ccd4b39549
|
Add more default value initialization for various classes and structs
|
1 year ago |
C. J. Howard
|
f1d46e10da
|
Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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1 year ago |
C. J. Howard
|
127c1aa490
|
Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace
|
1 year ago |
C. J. Howard
|
a1aea5f075
|
Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
|
1 year ago |
C. J. Howard
|
9297744a04
|
Add support for #pragma once directives in shader include files
|
1 year ago |
C. J. Howard
|
8165f8da3a
|
Replace CBOR-based model loader with a custom binary format loader
|
1 year ago |
C. J. Howard
|
676fbefb75
|
Fix and improve control profile serialization. Fix gamepad config menu. Add support for loading string maps directly rather than building them at runtme.
|
1 year ago |
C. J. Howard
|
60a2ed9428
|
Rename control and control_map to action and action_map, respectively
|
1 year ago |
C. J. Howard
|
adc5ceb6e5
|
Improve keyboard config menu. Add support for modifier keys in key mappings
|
1 year ago |
C. J. Howard
|
f8d8d1734d
|
Improve menu mouse selection, add scroll mappings to menu controls
|
1 year ago |
C. J. Howard
|
b7c7284a62
|
Add cursor hiding functions
|
1 year ago |
C. J. Howard
|
ebe1722daa
|
Improve UI resizing
|
1 year ago |
C. J. Howard
|
2c1f04af83
|
Add GLSL type aliases to math::glsl namespace
|
1 year ago |