C. J. Howard
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30d68648be
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Revise tool component and remove tool system
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2 years ago |
C. J. Howard
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04c98dac95
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Replace config file class and loader with JSON file and loader
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2 years ago |
C. J. Howard
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fc9d4f1b76
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Replace hard-coded controls with string-mapped controls
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2 years ago |
C. J. Howard
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5af597d9bc
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Remove obsolete pheromone matrix class, nest class, and nest system
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2 years ago |
C. J. Howard
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c2b1058f55
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Remove obsolete control system
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2 years ago |
C. J. Howard
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0944cd50bb
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Add 3DOF constraint directly to underground camera, reduce input delay
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2 years ago |
C. J. Howard
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76291c5612
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Add more constraints and constraint and control callback-based camera controls
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2 years ago |
C. J. Howard
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402a75265e
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Add brood state, rename play state to forage state, revise and reorganize camera compositors
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2 years ago |
C. J. Howard
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62273786e6
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Revise game states
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2 years ago |
C. J. Howard
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c3fc332113
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Add proteome system, along with genome component and proteome component
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2 years ago |
C. J. Howard
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5721c05e3c
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Remove cart namespace, add more mesh-related functions, add initial test of quadsphere-based terrain LOD using quadtree faces
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2 years ago |
C. J. Howard
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ce645e3108
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Generalize octree class into N-dimensional hyperoctree, begin revision of terrain system
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2 years ago |
C. J. Howard
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7ec19ab5be
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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2 years ago |
C. J. Howard
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b0b3cd3235
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Parameterize RGB wavelengths
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2 years ago |
C. J. Howard
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6f4d7471f2
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Separate atmospheric scattering-related functions out of astronomy system and into new atmosphere system
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2 years ago |
C. J. Howard
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bfcd5f14e2
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Re-add celestial body component, separate blackbody functionality out of astronomy system into new blackbody system
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2 years ago |
C. J. Howard
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f26552c3ad
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Improve sky pass, improve parameterization of atmospheric scattering, add more atmospheric scattering-related functions to the physics::atmosphere namespace
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3 years ago |
C. J. Howard
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9b7fe1b438
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Rename solar system to orbit system, make orbit and astronomy system use new orbital mechanics functions. Fixes #2
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3 years ago |
C. J. Howard
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7f93f132cd
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Revise coordinate transformation functions and move into own namespace hierarchy
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3 years ago |
C. J. Howard
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832da4d38d
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Add blue noise to final render pass, apply luminance correction to scaled color of star catalog stars
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3 years ago |
C. J. Howard
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0b7e344dac
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Add star catalog loading and render to sky pass
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3 years ago |
C. J. Howard
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cdde99b948
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Add configurable exposure to camera class
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3 years ago |
C. J. Howard
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bf51b4ae1d
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Fix sky pass and time tweening issues
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3 years ago |
C. J. Howard
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aaa303d20b
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Add prefix to material shader inputs, pre-expose lights in material pass
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3 years ago |
C. J. Howard
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6a09b97e29
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Rename spotlight class to spot_light
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3 years ago |
C. J. Howard
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3023e75cf5
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Apply temporary fix to astronomy system and sun position calculation
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3 years ago |
C. J. Howard
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b1b1dbd62f
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Add loader for JSON texture data
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3 years ago |
C. J. Howard
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288012a4ef
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Make runnable again after multiple data module updates
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3 years ago |
C. J. Howard
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2db97b5d53
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Add files in the input folder to the input namespace
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3 years ago |
C. J. Howard
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ccbbd08b32
|
Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace
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3 years ago |
C. J. Howard
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2528a37e36
|
Move console commands from cc namespace to debug::cc namespace
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3 years ago |
C. J. Howard
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9de00878ac
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Move components and systems to ecs namespace
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3 years ago |
C. J. Howard
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978ad7add6
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Rename scene class to collection and move all scene-related classes into the scene namespace
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3 years ago |
C. J. Howard
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692d0f71ee
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Move code in debug folder into new debug namespace
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3 years ago |
C. J. Howard
|
2c4e237276
|
Update copyright date
|
3 years ago |
C. J. Howard
|
e16de75386
|
Add solar system
|
3 years ago |
C. J. Howard
|
f83f659439
|
Rename solar system -> astronomy system, improve calculations of orbital positions
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3 years ago |
C. J. Howard
|
82fe0eee40
|
Attempt to fix potential compatibility issues, and re-enabled some previously disable functionality
|
3 years ago |
C. J. Howard
|
a2377af35a
|
Add solar system to game context
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3 years ago |
C. J. Howard
|
1f8c73f13c
|
Switch sky pass back to using horizon and zenith colors for interpolation, improve palette loading in weather system
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3 years ago |
C. J. Howard
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de96e99c67
|
Make camera use reverse z projection for increased depth testing accuracy
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3 years ago |
C. J. Howard
|
a11bca4ce2
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Add half z matrix projection functions
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3 years ago |
C. J. Howard
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065f180471
|
Make weather system interpolate gradients based on elevation angles rather than time of day
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3 years ago |
C. J. Howard
|
2238e4abdd
|
Tween sky pass shader inputs
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3 years ago |
C. J. Howard
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c81c2b11a5
|
Add blue noise input to sky pass
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3 years ago |
C. J. Howard
|
b5883e0679
|
Add functions for tracking the sun and moon positions based on latitude, longitude, and time
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3 years ago |
C. J. Howard
|
f7ec9dacc5
|
Switch sky pass from using fullscreen quad to sky dome model
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3 years ago |
C. J. Howard
|
7222deeb56
|
Add weather system
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3 years ago |
C. J. Howard
|
adae795bfe
|
Initial test of dynamic sky shader
|
3 years ago |
C. J. Howard
|
50f2832db1
|
Add biome loader
|
3 years ago |