C. J. Howard
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ccbbd08b32
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Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace
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3 years ago |
C. J. Howard
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d16167586c
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Rename geometry folder to geom and move all code in the geom folder into the geom namespace
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4 years ago |
C. J. Howard
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978ad7add6
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Rename scene class to collection and move all scene-related classes into the scene namespace
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4 years ago |
C. J. Howard
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2c4e237276
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Update copyright date
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4 years ago |
C. J. Howard
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9da628488a
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Add functions to generate celestial coordinate conversion matrices, and improve astronomical calculations
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4 years ago |
C. J. Howard
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1f8c73f13c
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Switch sky pass back to using horizon and zenith colors for interpolation, improve palette loading in weather system
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4 years ago |
C. J. Howard
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6e273279d9
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Add altitude as sky pass parameter
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4 years ago |
C. J. Howard
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17b56d2bda
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Separate moon rendering from sky shader into separate object
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4 years ago |
C. J. Howard
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de96e99c67
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Make camera use reverse z projection for increased depth testing accuracy
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4 years ago |
C. J. Howard
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a11bca4ce2
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Add half z matrix projection functions
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4 years ago |
C. J. Howard
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2238e4abdd
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Tween sky pass shader inputs
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4 years ago |
C. J. Howard
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4ededb3d7b
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Pass more information from weather system to sky pass
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4 years ago |
C. J. Howard
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c81c2b11a5
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Add blue noise input to sky pass
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4 years ago |
C. J. Howard
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f7ec9dacc5
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Switch sky pass from using fullscreen quad to sky dome model
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4 years ago |
C. J. Howard
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39c0c57869
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Add ambient palette and sun palette
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4 years ago |
C. J. Howard
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3172042ac5
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Load sky gradient from sky palette texture, make sun position more physically accurate, revise linear<->srgb functions
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4 years ago |
C. J. Howard
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7222deeb56
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Add weather system
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4 years ago |
C. J. Howard
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adae795bfe
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Initial test of dynamic sky shader
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4 years ago |
C. J. Howard
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bedc7c635f
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Make model loader support new model format
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4 years ago |
C. J. Howard
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4ff2d244fb
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Increase brushstroke width and change decal op
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4 years ago |
C. J. Howard
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a6fa3c1802
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Add color space parameter to texture creation
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4 years ago |
C. J. Howard
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44bafa5e8e
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Add tangent and bitangent calculation to painting system
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4 years ago |
C. J. Howard
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12020be05a
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Depth-sort decals properly, add decal offset, and fix painting cursor position
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4 years ago |
C. J. Howard
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6aa655f3f1
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Add painting system
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4 years ago |
C. J. Howard
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2a9fffbdf1
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Fix outline pass depth issue
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4 years ago |
C. J. Howard
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6a5c459db3
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Add marker tool and fix x-ray material sorting
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4 years ago |
C. J. Howard
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d6ff0a07fb
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Add lens and flashlight spotlight
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4 years ago |
C. J. Howard
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eefbc0c301
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Align lens according to sun position and mouse position
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4 years ago |
C. J. Howard
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752991b0f5
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Add outline pass
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4 years ago |
C. J. Howard
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065837bb39
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Revise sky pass
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4 years ago |
C. J. Howard
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37f95a087d
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Improve orbit cam springing
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4 years ago |
C. J. Howard
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924cde00e5
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Refactor application to split into application class and separate game bootloader
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4 years ago |
C. J. Howard
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0a5a7035d8
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Integrate previously separate unpublished VMQ math library directly into Antkeeper source
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4 years ago |
C. J. Howard
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89b42765fa
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Allow tweens to have no interpolator and set material property default interpolators
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4 years ago |
C. J. Howard
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1346f0cac2
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Add screen transition class
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4 years ago |
C. J. Howard
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1c4759badb
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Get animation system working
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4 years ago |
C. J. Howard
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7195ca0ec6
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Add simple_render_pass class and add task support to logger
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4 years ago |
C. J. Howard
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5a2d886113
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Move dependencies to superbuild repo
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4 years ago |