35 Commits (0b41ff3deff21e6d8cfb4722b52a3f7bcaf0099a)

Author SHA1 Message Date
  C. J. Howard 0b41ff3def Add render stage base class and culling stage class 2 years ago
  C. J. Howard 4c2993b3fe Add support for loading shader templates. Begin to phase out direct loading of shader programs in favor of shader templates. 2 years ago
  C. J. Howard f4d46b0ca7 Add support for FXAA 2 years ago
  C. J. Howard 127c48ab06 Remove texel size calculation from bloom pass 2 years ago
  C. J. Howard ee0cef6162 Improve bloom 2 years ago
  C. J. Howard e2b31a9ed2 Improve shadow map quantization 2 years ago
  C. J. Howard 915c5582c5 Improve shadow map pass 2 years ago
  C. J. Howard 407f62a6bc Move some material flags to material parameters. Remove shadow mapping parameters from shadow map pass and add them to directional lights 2 years ago
  C. J. Howard 93cd6400ea Update copyright year 2 years ago
  C. J. Howard a7e5aca4a0 Improve ant trait definitions, trait loaders, and morphogenesis. 2 years ago
  C. J. Howard b6b28dcb0c Minor fixes and improvements to the linear algebra structs 2 years ago
  C. J. Howard c753b8182c Improve and consolidate quaternion struct. Add more quaternion operators 2 years ago
  C. J. Howard d344db6297 Improve matrix and vector functions. Add more matrix operators. 2 years ago
  C. J. Howard a768d52b3a Remove dependencies on math.hpp, remove some obsolete systems 2 years ago
  C. J. Howard 1d1795217b Improve and consolidate matrix type 2 years ago
  C. J. Howard c222b87f25 Improve vector class. Add simplex noise, fBm, and hash functions. Start to revise terrain system 2 years ago
  C. J. Howard ce5c8b6743 Improve constraint system and add more constraint types. Improve nuptial flight camera. Improve spatial system and atmosphere system. Update EnTT to version 3.10.3 2 years ago
  C. J. Howard e8b5693fb1 Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes. 2 years ago
  C. J. Howard e2ab1a99f2 Add transmittance LUT generation step to sky pass 2 years ago
  C. J. Howard 57b0c9ebe8 Move atmosphere-related functions out of the astronomy system and into the atmosphere system 2 years ago
  C. J. Howard 514137241f Add ozone to atmosphere 2 years ago
  C. J. Howard e1d5b6b3cf Add ephemeris loader and change orbit system to be ephemeris-based 2 years ago
  C. J. Howard 86308e2b90 Improve photometric and astronomic calculations 2 years ago
  C. J. Howard f9579a1588 Improve calculations of orbits and celestial body orientations. 2 years ago
  C. J. Howard f77cfde13e Add 1D and 3D texture types. Add support for loading 1D textures 3 years ago
  C. J. Howard 68bfb4258c Add mesh skinning support to renderer and material pass 3 years ago
  C. J. Howard 95f18215e6 Revise skeletal animation-related types 3 years ago
  C. J. Howard bd9e335a4f Add skeleton and bone classes. Add support for procedurally building ant models from individual body parts 3 years ago
  C. J. Howard c9b7a11e04 Add new biome loading function. Add more ant traits. Add ant trait loaders. 3 years ago
  C. J. Howard b175a924ef Allow ground pass to write to depth buffer 3 years ago
  C. J. Howard 77c418b7a8 Add infinite ground render pass. Move camera exposure normaliztion factor into render context 3 years ago
  C. J. Howard 595990a6f8 Rename configuration.hpp to config.hpp and move more constants into config.hpp 3 years ago
  C. J. Howard d339153bd5 Improve camera exposure functions 3 years ago
  C. J. Howard 4c564d2ee0 Add pause menu state. Remove loading state 3 years ago
  C. J. Howard 54d9c199f5 Put classes related to high-level rendering into render namespace 3 years ago