4 Commits (0a458353f2d9fba1a1317b25c1db386ff3a3a68d)

Author SHA1 Message Date
  C. J. Howard 0a458353f2 Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 1 year ago
  C. J. Howard 77ff725962 Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 2 years ago
  C. J. Howard ccd4b39549 Add more default value initialization for various classes and structs 2 years ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 2 years ago
  C. J. Howard 676fbefb75 Fix and improve control profile serialization. Fix gamepad config menu. Add support for loading string maps directly rather than building them at runtme. 2 years ago
  C. J. Howard 60a2ed9428 Rename control and control_map to action and action_map, respectively 2 years ago
  C. J. Howard b7b012f90a Fix menu controls 2 years ago
  C. J. Howard df0e3e2531 Revise input mapper. Separate input events into separate headers 2 years ago
  C. J. Howard 7f9eba6cda Rename input events 2 years ago
  C. J. Howard a37f7c0f5f Revise events, input, and logging 2 years ago
  C. J. Howard 93cd6400ea Update copyright year 2 years ago
  C. J. Howard 4ae99d7596 Add advanced deadzone configuration functions to the game controller class 3 years ago
  C. J. Howard 76291c5612 Add more constraints and constraint and control callback-based camera controls 3 years ago
  C. J. Howard 2db97b5d53 Add files in the input folder to the input namespace 4 years ago
  C. J. Howard 2c4e237276 Update copyright date 4 years ago
  C. J. Howard 5a2d886113 Move dependencies to superbuild repo 5 years ago
  C. J. Howard c9779bf766 Replace old repo contents with new repo contents 5 years ago