17 Commits (master)

Author SHA1 Message Date
  C. J. Howard 628cbca31d Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
  C. J. Howard 1b9cd1960d Add traverse_navmesh method 9 months ago
  C. J. Howard 46de558337 Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 9 months ago
  C. J. Howard 8d0610649d Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes 1 year ago
  C. J. Howard b55ef57473 Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
  C. J. Howard 4a96033376 Fix all W3 warnings 1 year ago
  C. J. Howard f1d46e10da Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
  C. J. Howard 127c1aa490 Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace 1 year ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
  C. J. Howard ebe1722daa Improve UI resizing 1 year ago
  C. J. Howard df0e3e2531 Revise input mapper. Separate input events into separate headers 1 year ago
  C. J. Howard ffda59dea6 Split application class into a window manager, a window, and an input manager 1 year ago
  C. J. Howard a615ef7cf1 Add i18n namespace. Switch to using hash strings for localized strings. Change settings to be dict-based. Improve path finding on windows. Improve window management. Add serializer and deserializer template classes 1 year ago
  C. J. Howard a37f7c0f5f Revise events, input, and logging 1 year ago
  C. J. Howard 407f62a6bc Move some material flags to material parameters. Remove shadow mapping parameters from shadow map pass and add them to directional lights 1 year ago
  C. J. Howard 93cd6400ea Update copyright year 1 year ago
  C. J. Howard a7e5aca4a0 Improve ant trait definitions, trait loaders, and morphogenesis. 1 year ago
  C. J. Howard c753b8182c Improve and consolidate quaternion struct. Add more quaternion operators 1 year ago
  C. J. Howard d344db6297 Improve matrix and vector functions. Add more matrix operators. 1 year ago
  C. J. Howard 8bc2811081 Add spring system. Improve orbit cam and first person cam 1 year ago
  C. J. Howard 75a983e97d Fix nuptial flight camera jumping on state enter 1 year ago
  C. J. Howard 9ac47d2fe0 Add logarithmic zoom to nuptial flight cam 1 year ago
  C. J. Howard 96c678e5fc Move game-related components and systems out of entity namespace and into game namespace 1 year ago
  C. J. Howard c5c9b80eae Move splash screen-specific variables out of game context and into splash state 1 year ago
  C. J. Howard a2ee4f2a56 Revise game states and application class. Remove dirent. Replace path strings with std::filesystem::path 1 year ago