C. J. Howard
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628cbca31d
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
C. J. Howard
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d027b2daf6
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Improve cascaded shadow maps
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8 months ago |
C. J. Howard
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f3ee05dfc5
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Remove excessive namespaces from color namespace. Add color temperature method to light classes. Clean up cascaded shadow map pass.
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8 months ago |
C. J. Howard
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859cdf6916
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Set OpenGL depth range to [0, 1]. Remove obsolete ground pass
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8 months ago |
C. J. Howard
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4b7ad31180
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Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm.
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8 months ago |
C. J. Howard
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0a458353f2
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Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls.
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9 months ago |
C. J. Howard
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46de558337
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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10 months ago |
C. J. Howard
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74e8d126fc
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Improve sky pass. Add light probes.
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11 months ago |
C. J. Howard
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1a6cfa65ff
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Add rectangle area light. Replace sphere light with point light. Improve interface of all light classes
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1 year ago |
C. J. Howard
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c0af8b7155
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Replace point light with sphere area light
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1 year ago |
C. J. Howard
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a3188f3b9f
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Improve camera controls, remove custom attenuation factors for point and spot lights
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1 year ago |
C. J. Howard
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77ff725962
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Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame
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1 year ago |
C. J. Howard
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356a4a2f89
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Remove active paramter from scene objects
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1 year ago |
C. J. Howard
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2afd495633
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Improve frustum culling. Remove obsolete geometry primitives
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1 year ago |
C. J. Howard
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8d0610649d
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Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes
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1 year ago |
C. J. Howard
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b55ef57473
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Add physics system. Improve frame scheduling. Improve input handling.
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1 year ago |
C. J. Howard
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a0657d8d4c
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Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component.
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1 year ago |
C. J. Howard
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a313430cb9
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Fix and improve ant morphogenesis
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1 year ago |
C. J. Howard
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a017a8639a
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Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian.
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1 year ago |
C. J. Howard
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b6b77012fe
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Remove hard-coded language manifest. Update model loader to load bone keys rather than strings
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1 year ago |
C. J. Howard
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f1d46e10da
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Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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1 year ago |
C. J. Howard
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127c1aa490
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Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace
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1 year ago |
C. J. Howard
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a1aea5f075
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Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
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1 year ago |
C. J. Howard
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8165f8da3a
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Replace CBOR-based model loader with a custom binary format loader
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1 year ago |
C. J. Howard
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676fbefb75
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Fix and improve control profile serialization. Fix gamepad config menu. Add support for loading string maps directly rather than building them at runtme.
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1 year ago |
C. J. Howard
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60a2ed9428
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Rename control and control_map to action and action_map, respectively
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1 year ago |
C. J. Howard
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adc5ceb6e5
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Improve keyboard config menu. Add support for modifier keys in key mappings
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1 year ago |
C. J. Howard
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b7c7284a62
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Add cursor hiding functions
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1 year ago |
C. J. Howard
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ebe1722daa
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Improve UI resizing
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1 year ago |
C. J. Howard
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b7b012f90a
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Fix menu controls
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1 year ago |
C. J. Howard
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272378911d
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Replace performance sampler with moving average
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1 year ago |
C. J. Howard
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f86fc143ff
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Fix key repeat input bindings. Start to fix menu controls that were broken changes to the input and event systems. Add Windows version resource file. Enable UTF-8 console output on Windows.
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1 year ago |
C. J. Howard
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7f9eba6cda
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Rename input events
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1 year ago |
C. J. Howard
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1f7b88f1cf
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Make input manager handle quit events. Improve command-line option parsing
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1 year ago |
C. J. Howard
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ffda59dea6
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Split application class into a window manager, a window, and an input manager
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1 year ago |
C. J. Howard
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a615ef7cf1
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Add i18n namespace. Switch to using hash strings for localized strings. Change settings to be dict-based. Improve path finding on windows. Improve window management. Add serializer and deserializer template classes
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1 year ago |
C. J. Howard
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a37f7c0f5f
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Revise events, input, and logging
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1 year ago |
C. J. Howard
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870ccc2030
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Add ping method to signal class. Remove some obsolete systems
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1 year ago |
C. J. Howard
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f4d46b0ca7
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Add support for FXAA
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1 year ago |
C. J. Howard
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ee0cef6162
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Improve bloom
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1 year ago |
C. J. Howard
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407f62a6bc
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Move some material flags to material parameters. Remove shadow mapping parameters from shadow map pass and add them to directional lights
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1 year ago |
C. J. Howard
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4b3ebf3e7e
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Add audio setup and shutdown to boot state
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1 year ago |
C. J. Howard
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93cd6400ea
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Update copyright year
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1 year ago |
C. J. Howard
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f54989f5d7
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Rename biome to ecoregion. Add ecoregion loader.
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1 year ago |
C. J. Howard
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a768d52b3a
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Remove dependencies on math.hpp, remove some obsolete systems
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1 year ago |
C. J. Howard
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8bc2811081
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Add spring system. Improve orbit cam and first person cam
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1 year ago |
C. J. Howard
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ce5c8b6743
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Improve constraint system and add more constraint types. Improve nuptial flight camera. Improve spatial system and atmosphere system. Update EnTT to version 3.10.3
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1 year ago |
C. J. Howard
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96c678e5fc
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Move game-related components and systems out of entity namespace and into game namespace
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1 year ago |
C. J. Howard
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e8b5693fb1
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Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes.
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1 year ago |
C. J. Howard
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a402e70a90
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Improve world creation functions with added exception handling, add colors to logger on Windows
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1 year ago |