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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_SCREEN_TRANSITION_HPP
- #define ANTKEEPER_SCREEN_TRANSITION_HPP
-
- #include "animation/animation.hpp"
- #include "render/material.hpp"
- #include "render/material-property.hpp"
- #include "scene/billboard.hpp"
-
- /**
- * Encapsulates a shader-based animated screen transition.
- */
- class screen_transition
- {
- public:
- screen_transition();
-
- void set_visible(bool visible);
-
- void transition(float duration, bool reverse, animation<float>::interpolator_type interpolator, bool hide = true, const std::function<void()>& callback = nullptr);
-
- scene::billboard* get_billboard();
- render::material* get_material();
- ::animation<float>* get_animation();
-
- private:
- scene::billboard billboard;
- render::material material;
- render::material_property<float>* progress;
- ::animation<float> animation;
- ::animation<float>::channel* channel;
- std::function<void()> callback;
- };
-
- inline scene::billboard* screen_transition::get_billboard()
- {
- return &billboard;
- }
-
- inline render::material* screen_transition::get_material()
- {
- return &material;
- }
-
- inline animation<float>* screen_transition::get_animation()
- {
- return &animation;
- }
-
- #endif // ANTKEEPER_SCREEN_TRANSITION_HPP
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