/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#ifndef ANTKEEPER_SCREEN_TRANSITION_HPP
#define ANTKEEPER_SCREEN_TRANSITION_HPP
#include "animation/animation.hpp"
#include "render/material.hpp"
#include "render/material-property.hpp"
#include "scene/billboard.hpp"
/**
* Encapsulates a shader-based animated screen transition.
*/
class screen_transition
{
public:
screen_transition();
void set_visible(bool visible);
void transition(float duration, bool reverse, animation::interpolator_type interpolator, bool hide = true, const std::function& callback = nullptr);
scene::billboard* get_billboard();
render::material* get_material();
::animation* get_animation();
private:
scene::billboard billboard;
render::material material;
render::material_property* progress;
::animation animation;
::animation::channel* channel;
std::function callback;
};
inline scene::billboard* screen_transition::get_billboard()
{
return &billboard;
}
inline render::material* screen_transition::get_material()
{
return &material;
}
inline animation* screen_transition::get_animation()
{
return &animation;
}
#endif // ANTKEEPER_SCREEN_TRANSITION_HPP