💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_RENDER_SIMPLE_PASS_HPP
  20. #define ANTKEEPER_RENDER_SIMPLE_PASS_HPP
  21. #include "render/pass.hpp"
  22. #include "utility/fundamental-types.hpp"
  23. #include "gl/shader-program.hpp"
  24. #include "gl/shader-input.hpp"
  25. #include "gl/vertex-buffer.hpp"
  26. #include "gl/vertex-array.hpp"
  27. namespace render {
  28. class material;
  29. template <class T>
  30. class material_property;
  31. /**
  32. * Simple render passes are associated with a single shader and a single material.
  33. */
  34. class simple_pass: public pass
  35. {
  36. public:
  37. simple_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, gl::shader_program* shader_program);
  38. virtual ~simple_pass();
  39. virtual void render(const render::context& ctx, render::queue& queue) const final;
  40. const render::material* get_material() const;
  41. render::material* get_material();
  42. private:
  43. gl::shader_program* shader_program;
  44. material* material;
  45. material_property<float>* time_property;
  46. material_property<float2>* resolution_property;
  47. gl::vertex_buffer* quad_vbo;
  48. gl::vertex_array* quad_vao;
  49. };
  50. inline const render::material* simple_pass::get_material() const
  51. {
  52. return material;
  53. }
  54. inline render::material* simple_pass::get_material()
  55. {
  56. return material;
  57. }
  58. } // namespace render
  59. #endif // ANTKEEPER_RENDER_SIMPLE_PASS_HPP