- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_RENDER_SIMPLE_PASS_HPP
- #define ANTKEEPER_RENDER_SIMPLE_PASS_HPP
-
- #include "render/pass.hpp"
- #include "utility/fundamental-types.hpp"
- #include "gl/shader-program.hpp"
- #include "gl/shader-input.hpp"
- #include "gl/vertex-buffer.hpp"
- #include "gl/vertex-array.hpp"
-
- namespace render {
-
- class material;
- template <class T>
- class material_property;
-
- /**
- * Simple render passes are associated with a single shader and a single material.
- */
- class simple_pass: public pass
- {
- public:
- simple_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, gl::shader_program* shader_program);
- virtual ~simple_pass();
- virtual void render(const render::context& ctx, render::queue& queue) const final;
-
- const render::material* get_material() const;
- render::material* get_material();
-
- private:
- gl::shader_program* shader_program;
- material* material;
- material_property<float>* time_property;
- material_property<float2>* resolution_property;
-
- gl::vertex_buffer* quad_vbo;
- gl::vertex_array* quad_vao;
- };
-
- inline const render::material* simple_pass::get_material() const
- {
- return material;
- }
-
- inline render::material* simple_pass::get_material()
- {
- return material;
- }
-
- } // namespace render
-
- #endif // ANTKEEPER_RENDER_SIMPLE_PASS_HPP
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