/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_RENDER_SIMPLE_PASS_HPP #define ANTKEEPER_RENDER_SIMPLE_PASS_HPP #include "render/pass.hpp" #include "utility/fundamental-types.hpp" #include "gl/shader-program.hpp" #include "gl/shader-input.hpp" #include "gl/vertex-buffer.hpp" #include "gl/vertex-array.hpp" namespace render { class material; template class material_property; /** * Simple render passes are associated with a single shader and a single material. */ class simple_pass: public pass { public: simple_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, gl::shader_program* shader_program); virtual ~simple_pass(); virtual void render(const render::context& ctx, render::queue& queue) const final; const render::material* get_material() const; render::material* get_material(); private: gl::shader_program* shader_program; material* material; material_property* time_property; material_property* resolution_property; gl::vertex_buffer* quad_vbo; gl::vertex_array* quad_vao; }; inline const render::material* simple_pass::get_material() const { return material; } inline render::material* simple_pass::get_material() { return material; } } // namespace render #endif // ANTKEEPER_RENDER_SIMPLE_PASS_HPP