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C. J. Howard d344db6297 Improve matrix and vector functions. Add more matrix operators. 2 years ago
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bloom-pass.cpp Remove dependencies on math.hpp, remove some obsolete systems 2 years ago
bloom-pass.hpp Put classes related to high-level rendering into render namespace 3 years ago
clear-pass.cpp Put classes related to high-level rendering into render namespace 3 years ago
clear-pass.hpp Put classes related to high-level rendering into render namespace 3 years ago
final-pass.cpp Put classes related to high-level rendering into render namespace 3 years ago
final-pass.hpp Put classes related to high-level rendering into render namespace 3 years ago
ground-pass.cpp Improve matrix and vector functions. Add more matrix operators. 2 years ago
ground-pass.hpp Allow ground pass to write to depth buffer 2 years ago
material-pass.cpp Improve matrix and vector functions. Add more matrix operators. 2 years ago
material-pass.hpp Add mesh skinning support to renderer and material pass 2 years ago
outline-pass.cpp Improve vector class. Add simplex noise, fBm, and hash functions. Start to revise terrain system 2 years ago
outline-pass.hpp Put classes related to high-level rendering into render namespace 3 years ago
shadow-map-pass.cpp Improve matrix and vector functions. Add more matrix operators. 2 years ago
shadow-map-pass.hpp Put classes related to high-level rendering into render namespace 3 years ago
simple-pass.cpp Put classes related to high-level rendering into render namespace 3 years ago
simple-pass.hpp Put classes related to high-level rendering into render namespace 3 years ago
sky-pass.cpp Improve matrix and vector functions. Add more matrix operators. 2 years ago
sky-pass.hpp Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes. 2 years ago
ui-pass.cpp Put classes related to high-level rendering into render namespace 3 years ago
ui-pass.hpp Put classes related to high-level rendering into render namespace 3 years ago