💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "scene/camera.hpp"
  20. #include "configuration.hpp"
  21. #include "animation/ease.hpp"
  22. #include "math/constants.hpp"
  23. #include "math/interpolation.hpp"
  24. namespace scene {
  25. static float4x4 interpolate_view(const camera* camera, const float4x4& x, const float4x4& y, float a)
  26. {
  27. math::transform<float> transform = camera->get_transform_tween().interpolate(a);
  28. float3 forward = transform.rotation * global_forward;
  29. float3 up = transform.rotation * global_up;
  30. return math::look_at(transform.translation, transform.translation + forward, up);
  31. }
  32. static float4x4 interpolate_projection(const camera* camera, const float4x4& x, const float4x4& y, float a)
  33. {
  34. if (camera->is_orthographic())
  35. {
  36. return math::ortho(
  37. camera->get_clip_left_tween().interpolate(a),
  38. camera->get_clip_right_tween().interpolate(a),
  39. camera->get_clip_bottom_tween().interpolate(a),
  40. camera->get_clip_top_tween().interpolate(a),
  41. camera->get_clip_far_tween().interpolate(a),
  42. camera->get_clip_near_tween().interpolate(a));
  43. }
  44. else
  45. {
  46. return math::perspective(
  47. camera->get_fov_tween().interpolate(a),
  48. camera->get_aspect_ratio_tween().interpolate(a),
  49. camera->get_clip_far_tween().interpolate(a),
  50. camera->get_clip_near_tween().interpolate(a));
  51. }
  52. }
  53. static float4x4 interpolate_view_projection(const camera* camera, const float4x4& x, const float4x4& y, float a)
  54. {
  55. return camera->get_projection_tween().interpolate(a) * camera->get_view_tween().interpolate(a);
  56. }
  57. camera::camera():
  58. compositor(nullptr),
  59. composite_index(0),
  60. orthographic(true),
  61. clip_left(-1.0f, math::lerp<float, float>),
  62. clip_right(1.0f, math::lerp<float, float>),
  63. clip_bottom(-1.0f, math::lerp<float, float>),
  64. clip_top(1.0f, math::lerp<float, float>),
  65. clip_near(-1.0f, math::lerp<float, float>),
  66. clip_far(1.0f, math::lerp<float, float>),
  67. fov(math::half_pi<float>, math::lerp<float, float>),
  68. aspect_ratio(1.0f, math::lerp<float, float>),
  69. view(math::identity4x4<float>, std::bind(&interpolate_view, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)),
  70. projection(math::identity4x4<float>, std::bind(&interpolate_projection, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)),
  71. view_projection(math::identity4x4<float>, std::bind(&interpolate_view_projection, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)),
  72. exposure(0.0f, math::lerp<float, float>)
  73. {}
  74. float3 camera::project(const float3& object, const float4& viewport) const
  75. {
  76. float4 result = view_projection[1] * float4{object[0], object[1], object[2], 1.0f};
  77. result[0] = (result[0] / result[3]) * 0.5f + 0.5f;
  78. result[1] = (result[1] / result[3]) * 0.5f + 0.5f;
  79. result[2] = (result[2] / result[3]) * 0.5f + 0.5f;
  80. result[0] = result[0] * viewport[2] + viewport[0];
  81. result[1] = result[1] * viewport[3] + viewport[1];
  82. return math::resize<3>(result);
  83. }
  84. float3 camera::unproject(const float3& window, const float4& viewport) const
  85. {
  86. float4 result;
  87. result[0] = ((window[0] - viewport[0]) / viewport[2]) * 2.0f - 1.0f;
  88. result[1] = ((window[1] - viewport[1]) / viewport[3]) * 2.0f - 1.0f;
  89. //result[2] = window[2] * 2.0f - 1.0f; z: [-1, 1]
  90. //result[2] = window[2]; // z: [0, 1]
  91. result[2] = 1.0f - window[2]; // z: [1, 0]
  92. result[3] = 1.0f;
  93. result = math::inverse(view_projection[1]) * result;
  94. return math::resize<3>(result) * (1.0f / result[3]);
  95. }
  96. void camera::set_perspective(float fov, float aspect_ratio, float clip_near, float clip_far)
  97. {
  98. orthographic = false;
  99. this->fov[1] = fov;
  100. this->aspect_ratio[1] = aspect_ratio;
  101. this->clip_near[1] = clip_near;
  102. this->clip_far[1] = clip_far;
  103. projection[1] = math::perspective_half_z(fov, aspect_ratio, clip_far, clip_near);
  104. // Recalculate view-projection matrix
  105. view_projection[1] = projection[1] * view[1];
  106. // Recalculate view frustum
  107. view_frustum.set_matrix(view_projection[1]);
  108. }
  109. void camera::set_orthographic(float clip_left, float clip_right, float clip_bottom, float clip_top, float clip_near, float clip_far)
  110. {
  111. orthographic = true;
  112. this->clip_left[1] = clip_left;
  113. this->clip_right[1] = clip_right;
  114. this->clip_bottom[1] = clip_bottom;
  115. this->clip_top[1] = clip_top;
  116. this->clip_near[1] = clip_near;
  117. this->clip_far[1] = clip_far;
  118. projection[1] = math::ortho_half_z(clip_left, clip_right, clip_bottom, clip_top, clip_far, clip_near);
  119. // Recalculate view-projection matrix
  120. view_projection[1] = projection[1] * view[1];
  121. // Recalculate view frustum
  122. view_frustum.set_matrix(view_projection[1]);
  123. }
  124. void camera::set_exposure(float ev100)
  125. {
  126. exposure[1] = ev100;
  127. }
  128. void camera::set_exposure(float f_number, float speed, float iso)
  129. {
  130. exposure[1] = std::log2((f_number * f_number) / speed * 100.0f / iso);
  131. }
  132. void camera::set_compositor(render::compositor* compositor)
  133. {
  134. this->compositor = compositor;
  135. }
  136. void camera::set_composite_index(int index)
  137. {
  138. composite_index = index;
  139. }
  140. void camera::update_tweens()
  141. {
  142. object_base::update_tweens();
  143. clip_left.update();
  144. clip_right.update();
  145. clip_bottom.update();
  146. clip_top.update();
  147. clip_near.update();
  148. clip_far.update();
  149. fov.update();
  150. aspect_ratio.update();
  151. view.update();
  152. projection.update();
  153. view_projection.update();
  154. exposure.update();
  155. }
  156. void camera::transformed()
  157. {
  158. // Recalculate view and view-projection matrices
  159. float3 forward = get_rotation() * global_forward;
  160. float3 up = get_rotation() * global_up;
  161. view[1] = math::look_at(get_translation(), get_translation() + forward, up);
  162. view_projection[1] = projection[1] * view[1];
  163. // Recalculate view frustum
  164. view_frustum.set_matrix(view_projection[1]);
  165. }
  166. } // namespace scene