💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2023 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GL_VERTEX_ARRAY_HPP
  20. #define ANTKEEPER_GL_VERTEX_ARRAY_HPP
  21. #include <engine/gl/vertex-input-attribute.hpp>
  22. #include <span>
  23. #include <vector>
  24. namespace gl {
  25. /**
  26. * Vertex arrays describes how vertex input attributes are stored in vertex buffers.
  27. */
  28. class vertex_array
  29. {
  30. public:
  31. /**
  32. * Constructs a vertex array.
  33. *
  34. * @param attributes Vertex input attributes.
  35. *
  36. * @except std::invalid_argument Vertex input attribute has unsupported format.
  37. */
  38. /// @{
  39. explicit vertex_array(std::span<const vertex_input_attribute> attributes);
  40. vertex_array();
  41. /// @}
  42. /// Destructs a vertex array.
  43. ~vertex_array();
  44. /// Returns the vertex array's vertex input attributes.
  45. [[nodiscard]] inline constexpr const std::vector<vertex_input_attribute>& attributes() const noexcept
  46. {
  47. return m_attributes;
  48. }
  49. vertex_array(const vertex_array&) = delete;
  50. vertex_array(vertex_array&&) = delete;
  51. vertex_array& operator=(const vertex_array&) = delete;
  52. vertex_array& operator=(vertex_array&&) = delete;
  53. private:
  54. friend class pipeline;
  55. std::vector<vertex_input_attribute> m_attributes;
  56. unsigned int m_gl_named_array{0};
  57. };
  58. } // namespace gl
  59. #endif // ANTKEEPER_GL_VERTEX_ARRAY_HPP