/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GL_VERTEX_ARRAY_HPP #define ANTKEEPER_GL_VERTEX_ARRAY_HPP #include #include #include namespace gl { /** * Vertex arrays describes how vertex input attributes are stored in vertex buffers. */ class vertex_array { public: /** * Constructs a vertex array. * * @param attributes Vertex input attributes. * * @except std::invalid_argument Vertex input attribute has unsupported format. */ /// @{ explicit vertex_array(std::span attributes); vertex_array(); /// @} /// Destructs a vertex array. ~vertex_array(); /// Returns the vertex array's vertex input attributes. [[nodiscard]] inline constexpr const std::vector& attributes() const noexcept { return m_attributes; } vertex_array(const vertex_array&) = delete; vertex_array(vertex_array&&) = delete; vertex_array& operator=(const vertex_array&) = delete; vertex_array& operator=(vertex_array&&) = delete; private: friend class pipeline; std::vector m_attributes; unsigned int m_gl_named_array{0}; }; } // namespace gl #endif // ANTKEEPER_GL_VERTEX_ARRAY_HPP