/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#ifndef ANTKEEPER_GL_VERTEX_ARRAY_HPP
#define ANTKEEPER_GL_VERTEX_ARRAY_HPP
#include
#include
#include
namespace gl {
/**
* Vertex arrays describes how vertex input attributes are stored in vertex buffers.
*/
class vertex_array
{
public:
/**
* Constructs a vertex array.
*
* @param attributes Vertex input attributes.
*
* @except std::invalid_argument Vertex input attribute has unsupported format.
*/
/// @{
explicit vertex_array(std::span attributes);
vertex_array();
/// @}
/// Destructs a vertex array.
~vertex_array();
/// Returns the vertex array's vertex input attributes.
[[nodiscard]] inline constexpr const std::vector& attributes() const noexcept
{
return m_attributes;
}
vertex_array(const vertex_array&) = delete;
vertex_array(vertex_array&&) = delete;
vertex_array& operator=(const vertex_array&) = delete;
vertex_array& operator=(vertex_array&&) = delete;
private:
friend class pipeline;
std::vector m_attributes;
unsigned int m_gl_named_array{0};
};
} // namespace gl
#endif // ANTKEEPER_GL_VERTEX_ARRAY_HPP