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- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_GL_PIPELINE_HPP
- #define ANTKEEPER_GL_PIPELINE_HPP
-
- #include <engine/gl/pipeline-viewport-state.hpp>
- #include <engine/gl/pipeline-rasterization-state.hpp>
- #include <engine/gl/pipeline-depth-stencil-state.hpp>
- #include <engine/gl/pipeline-input-assembly-state.hpp>
- #include <engine/gl/pipeline-vertex-input-state.hpp>
- #include <engine/gl/pipeline-color-blend-state.hpp>
- #include <engine/gl/vertex-array.hpp>
- #include <engine/gl/vertex-buffer.hpp>
- #include <engine/gl/clear-value.hpp>
- #include <engine/gl/framebuffer.hpp>
- #include <engine/gl/shader-program.hpp>
- #include <engine/gl/clear-bits.hpp>
- #include <engine/gl/stencil-face-bits.hpp>
- #include <array>
- #include <cstdint>
- #include <span>
-
- namespace app { class sdl_window_manager; }
-
- namespace gl {
-
- /**
- * Graphics pipeline interface.
- */
- class pipeline
- {
- public:
- /**
- * Constructs a pipeline.
- */
- pipeline();
-
- /// @name Vertex input state
- /// @{
-
- /**
- * Sets the vertex input.
- *
- * @param vertex_bindings Vertex bindings.
- * @param vertex_attributes Vertex attributes.
- */
- // void set_vertex_input(std::span<const vertex_input_binding> vertex_bindings, std::span<const vertex_input_attribute> vertex_attributes);
-
- void bind_framebuffer(const gl::framebuffer* framebuffer);
- void bind_shader_program(const gl::shader_program* shader_program);
-
- /**
- * Binds a vertex array.
- *
- * @param array Vertex array to bind.
- */
- void bind_vertex_array(const vertex_array* array);
-
- /**
- * Binds vertex buffers.
- *
- * @param first_binding Index of the first vertex input binding.
- * @param buffers Sequence of buffers to bind.
- * @param offsets Sequence of byte offsets into each buffer.
- * @param strides Sequence of byte strides between consecutive elements within each buffer.
- */
- void bind_vertex_buffers(std::uint32_t first_binding, std::span<const vertex_buffer* const> buffers, std::span<const std::size_t> offsets, std::span<const std::size_t> strides);
-
- /// @}
-
- /// @name Input assembly state
- /// @{
-
- /**
- * Sets the primitive topology to use for drawing.
- *
- * @param topology Primitive topology to use for drawing.
- */
- void set_primitive_topology(primitive_topology topology);
-
- /**
- * Controls whether a special vertex index value is treated as restarting the assembly of primitives.
- *
- * @param enabled `true` if a special vertex index value should restart the assembly of primitives, `false` otherwise.
- */
- void set_primitive_restart_enabled(bool enabled);
-
- /// @}
-
- /// @name Viewport state
- /// @{
-
- /**
- * Sets one or more viewports.
- *
- * @param first_viewport Index of the first viewport to set.
- * @param viewports Sequence of viewports.
- *
- * @except std::out_of_range Viewport index out of range.
- *
- * @warning Currently only a single viewport is supported.
- */
- void set_viewport(std::uint32_t first_viewport, std::span<const viewport> viewports);
-
- /**
- * Sets one or more scissor regions.
- *
- * @param first_scissor Index of the first scissor region to set.
- * @param scissors Sequence of scissor regions.
- *
- * @except std::out_of_range Scissor region index out of range.
- *
- * @warning Currently only a single scissor region is supported.
- */
- void set_scissor(std::uint32_t first_scissor, std::span<const scissor_region> scissors);
-
- /// @}
-
- /// @name Rasterizer state
- /// @{
-
- /**
- * Controls whether primitives are discarded before the rasterization stage.
- *
- * @param enabled `true` if primitives should be discarded before the rasterization stage, `false` otherwise.
- */
- void set_rasterizer_discard_enabled(bool enabled);
-
- /**
- * Sets the polygon rasterization mode.
- *
- * @param mode Polygon rasterization mode.
- */
- void set_fill_mode(fill_mode mode);
-
- /**
- * Sets the triangle culling mode.
- *
- * @param mode Triangle culling mode.
- */
- void set_cull_mode(cull_mode mode);
-
- /**
- * Sets the front-facing triangle orientation.
- *
- * @param face Front-facing triangle orientation.
- */
- void set_front_face(front_face face);
-
- /**
- * Controls whether to bias fragment depth values.
- *
- * @param enabled `true` if fragment depth values should be biased, `false` otherwise.
- */
- void set_depth_bias_enabled(bool enabled);
-
- /**
- * Sets depth bias factors.
- *
- * @param constant_factor Scalar factor controlling the constant depth value added to each fragment.
- * @param slope_factor Scalar factor applied to a fragment's slope in depth bias calculations.
- */
- void set_depth_bias_factors(float constant_factor, float slope_factor);
-
- /**
- * Controls whether depth clamping is enabled.
- *
- * @param enabled `true` if depth clamping should be enabled, `false` otherwise.
- */
- void set_depth_clamp_enabled(bool enabled);
-
- /**
- * Enables or disables scissor testing.
- *
- * @param enabled `true` if scissor testing should be enabled, `false` otherwise.
- */
- void set_scissor_test_enabled(bool enabled);
-
- /**
- * Sets the vertex to be used as the source of data for flat-shaded varyings.
- *
- * @param mode Provoking vertex mode.
- */
- void set_provoking_vertex_mode(provoking_vertex_mode mode);
-
- /**
- * Sets the the diameter of rasterized points.
- *
- * @param size Point size.
- */
- void set_point_size(float size);
-
- /**
- * Sets the width of rasterized lines.
- *
- * @param width Width of rasterized line segments.
- */
- void set_line_width(float width);
-
- /// @}
-
- /// @name Depth/stencil state
- /// @{
-
- /**
- * Controls whether depth testing is enabled.
- *
- * @param enabled `true` if depth testing should be enabled, `false` otherwise.
- */
- void set_depth_test_enabled(bool enabled);
-
- /**
- * Controls whether depth writes are enabled.
- *
- * @param enabled `true` if depth writes should be enabled when depth testing is enabled, `false` otherwise.
- *
- * @note Depth writes are always disabled when depth testing is disabled.
- */
- void set_depth_write_enabled(bool enabled);
-
- /**
- * Sets the depth comparison operator.
- *
- * @param compare_op Comparison operator to use in the depth comparison step of the depth test.
- */
- void set_depth_compare_op(gl::compare_op compare_op);
-
- /**
- * Controls whether stencil testing is enabled.
- *
- * @param enabled `true` if stencil testing should be enabled, `false` otherwise.
- */
- void set_stencil_test_enabled(bool enabled);
-
- /**
- * Sets the stencil operations.
- *
- * @param face_mask Bit mask specifying the set of stencil states for which to update the stencil operation.
- * @param fail_op Action performed on samples that fail the stencil test.
- * @param pass_op Action performed on samples that pass both the depth and stencil tests.
- * @param depth_fail_op Action performed on samples that pass the stencil test and fail the depth test.
- * @param compare_op Comparison operator used in the stencil test.
- */
- void set_stencil_op(std::uint8_t face_mask, stencil_op fail_op, stencil_op pass_op, stencil_op depth_fail_op, gl::compare_op compare_op);
-
- /**
- * Sets the stencil compare mask.
- *
- * @param face_mask Bit mask specifying the set of stencil states for which to update the compare mask.
- * @param compare_mask New value to use as the stencil compare mask.
- */
- void set_stencil_compare_mask(std::uint8_t face_mask, std::uint32_t compare_mask);
-
- /**
- * Sets the stencil reference value.
- *
- * @param face_mask Bit mask specifying the set of stencil states for which to update the reference value.
- * @param reference New value to use as the stencil reference value.
- */
- void set_stencil_reference(std::uint8_t face_mask, std::uint32_t reference);
-
- /**
- * Sets the stencil write mask.
- *
- * @param face_mask Bit mask specifying the set of stencil states for which to update the write mask.
- * @param write_mask New value to use as the stencil write mask.
- */
- void set_stencil_write_mask(std::uint8_t face_mask, std::uint32_t write_mask);
-
- /// @}
-
- /// @name Color blend state
- /// @{
-
- /**
- * Controls whether whether logical operations are enabled.
- *
- * @param enabled `true` if logical operations should be enabled, `false` otherwise.
- */
- void set_logic_op_enabled(bool enabled);
-
- /**
- * Selects which logical operation to apply.
- *
- * @param logic_op Logical operation to apply.
- */
- void set_logic_op(gl::logic_op logic_op);
-
- /**
- * Controls whether blending is enabled for the corresponding color attachment.
- *
- * @param enabled `true` if color blending should be enabled, `false` otherwise.
- */
- void set_color_blend_enabled(bool enabled);
-
- /**
- * Sets the color blend factors and operations.
- *
- * @param equation Color blend factors and operations.
- */
- void set_color_blend_equation(const color_blend_equation& equation);
-
- /**
- * Sets the color write mask.
- *
- * @param mask Bitmask indicating which of the RGBA components are enabled for writing.
- */
- void set_color_write_mask(std::uint8_t mask);
-
- /**
- * Sets the values of the blend constants.
- *
- * @param blend_constants RGBA components of the blend constant that are used in blending, depending on the blend factor.
- */
- void set_blend_constants(const std::array<float, 4>& blend_constants);
-
- /// @}
-
- /// @name Drawing
- /// @{
-
- /**
- * Draws primitives.
- *
- * @param vertex_count Number of vertices to draw.
- * @param instance_count Number of instances to draw.
- * @param first_vertex Index of the first vertex to draw.
- * @param first_instance Instance ID of the first instance to draw. (WARNING: not currently supported)
- *
- * @warning @p first_instance currently not supported.
- */
- void draw(std::uint32_t vertex_count, std::uint32_t instance_count, std::uint32_t first_vertex, std::uint32_t first_instance);
-
- /**
- * Draws primitives with indexed vertices.
- *
- * @param index_count Number of vertices to draw.
- * @param instance_count Number of instances to draw.
- * @param first_index Base index within the index buffer.
- * @param vertex_offset Value added to the vertex index before indexing into the vertex buffer.
- * @param first_instance Instance ID of the first instance to draw. (WARNING: not currently supported)
- *
- * @warning @p first_instance currently not supported.
- */
- void draw_indexed(std::uint32_t index_count, std::uint32_t instance_count, std::uint32_t first_index, std::int32_t vertex_offset, std::uint32_t first_instance);
-
- /// @}
-
- /// @name Clear
- /// @{
-
- /**
- * Clears the color, depth, or stencil buffers of current attachments.
- *
- * @param mask Bit mask indicating which buffers should be cleared.
- * @param value Color, depth, and stencil values with which to fill the cleared attachments.
- */
- void clear_attachments(std::uint8_t mask, const clear_value& value);
-
- /// @}
-
- /// @name Limitations
- /// @{
-
- /// Returns the dimensions of the default framebuffer.
- [[nodiscard]] inline constexpr const std::array<std::uint32_t, 2>& get_default_framebuffer_dimensions() const noexcept
- {
- return m_default_framebuffer_dimensions;
- }
-
- /// Returns the maximum number of supported viewports.
- [[nodiscard]] inline constexpr std::uint32_t get_max_viewports() const noexcept
- {
- return m_max_viewports;
- }
-
- /// Returns the maximum supported degree of sampler anisotropy.
- [[nodiscard]] inline constexpr float get_max_sampler_anisotropy() const noexcept
- {
- return m_max_sampler_anisotropy;
- }
-
- /// @}
-
- private:
- friend class app::sdl_window_manager;
-
- /// Changes the reported dimensions of the default framebuffer.
- void defaut_framebuffer_resized(std::uint32_t width, std::uint32_t height) noexcept;
-
- void fetch_vertex_input_state();
- void fetch_input_assembly_state();
- void fetch_viewport_state();
- void fetch_rasterization_state();
- void fetch_depth_stencil_state();
- void fetch_color_blend_state();
- void fetch_clear_value();
-
- std::uint32_t m_max_viewports{1};
- float m_max_sampler_anisotropy{0.0f};
- std::array<std::uint32_t, 2> m_default_framebuffer_dimensions{0, 0};
-
- pipeline_vertex_input_state m_vertex_input_state;
- pipeline_input_assembly_state m_input_assembly_state;
- pipeline_viewport_state m_viewport_state;
- pipeline_rasterization_state m_rasterization_state;
- pipeline_depth_stencil_state m_depth_stencil_state;
- pipeline_color_blend_state m_color_blend_state;
- clear_value m_clear_value;
-
- const framebuffer* m_framebuffer{};
- const shader_program* m_shader_program{};
- const vertex_array* m_vertex_array{};
- };
-
- } // namespace gl
-
- #endif // ANTKEEPER_GL_PIPELINE_HPP
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