/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GL_PIPELINE_HPP #define ANTKEEPER_GL_PIPELINE_HPP #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace app { class sdl_window_manager; } namespace gl { /** * Graphics pipeline interface. */ class pipeline { public: /** * Constructs a pipeline. */ pipeline(); /// @name Vertex input state /// @{ /** * Sets the vertex input. * * @param vertex_bindings Vertex bindings. * @param vertex_attributes Vertex attributes. */ // void set_vertex_input(std::span vertex_bindings, std::span vertex_attributes); void bind_framebuffer(const gl::framebuffer* framebuffer); void bind_shader_program(const gl::shader_program* shader_program); /** * Binds a vertex array. * * @param array Vertex array to bind. */ void bind_vertex_array(const vertex_array* array); /** * Binds vertex buffers. * * @param first_binding Index of the first vertex input binding. * @param buffers Sequence of buffers to bind. * @param offsets Sequence of byte offsets into each buffer. * @param strides Sequence of byte strides between consecutive elements within each buffer. */ void bind_vertex_buffers(std::uint32_t first_binding, std::span buffers, std::span offsets, std::span strides); /// @} /// @name Input assembly state /// @{ /** * Sets the primitive topology to use for drawing. * * @param topology Primitive topology to use for drawing. */ void set_primitive_topology(primitive_topology topology); /** * Controls whether a special vertex index value is treated as restarting the assembly of primitives. * * @param enabled `true` if a special vertex index value should restart the assembly of primitives, `false` otherwise. */ void set_primitive_restart_enabled(bool enabled); /// @} /// @name Viewport state /// @{ /** * Sets one or more viewports. * * @param first_viewport Index of the first viewport to set. * @param viewports Sequence of viewports. * * @except std::out_of_range Viewport index out of range. * * @warning Currently only a single viewport is supported. */ void set_viewport(std::uint32_t first_viewport, std::span viewports); /** * Sets one or more scissor regions. * * @param first_scissor Index of the first scissor region to set. * @param scissors Sequence of scissor regions. * * @except std::out_of_range Scissor region index out of range. * * @warning Currently only a single scissor region is supported. */ void set_scissor(std::uint32_t first_scissor, std::span scissors); /// @} /// @name Rasterizer state /// @{ /** * Controls whether primitives are discarded before the rasterization stage. * * @param enabled `true` if primitives should be discarded before the rasterization stage, `false` otherwise. */ void set_rasterizer_discard_enabled(bool enabled); /** * Sets the polygon rasterization mode. * * @param mode Polygon rasterization mode. */ void set_fill_mode(fill_mode mode); /** * Sets the triangle culling mode. * * @param mode Triangle culling mode. */ void set_cull_mode(cull_mode mode); /** * Sets the front-facing triangle orientation. * * @param face Front-facing triangle orientation. */ void set_front_face(front_face face); /** * Controls whether to bias fragment depth values. * * @param enabled `true` if fragment depth values should be biased, `false` otherwise. */ void set_depth_bias_enabled(bool enabled); /** * Sets depth bias factors. * * @param constant_factor Scalar factor controlling the constant depth value added to each fragment. * @param slope_factor Scalar factor applied to a fragment's slope in depth bias calculations. */ void set_depth_bias_factors(float constant_factor, float slope_factor); /** * Controls whether depth clamping is enabled. * * @param enabled `true` if depth clamping should be enabled, `false` otherwise. */ void set_depth_clamp_enabled(bool enabled); /** * Enables or disables scissor testing. * * @param enabled `true` if scissor testing should be enabled, `false` otherwise. */ void set_scissor_test_enabled(bool enabled); /** * Sets the vertex to be used as the source of data for flat-shaded varyings. * * @param mode Provoking vertex mode. */ void set_provoking_vertex_mode(provoking_vertex_mode mode); /** * Sets the the diameter of rasterized points. * * @param size Point size. */ void set_point_size(float size); /** * Sets the width of rasterized lines. * * @param width Width of rasterized line segments. */ void set_line_width(float width); /// @} /// @name Depth/stencil state /// @{ /** * Controls whether depth testing is enabled. * * @param enabled `true` if depth testing should be enabled, `false` otherwise. */ void set_depth_test_enabled(bool enabled); /** * Controls whether depth writes are enabled. * * @param enabled `true` if depth writes should be enabled when depth testing is enabled, `false` otherwise. * * @note Depth writes are always disabled when depth testing is disabled. */ void set_depth_write_enabled(bool enabled); /** * Sets the depth comparison operator. * * @param compare_op Comparison operator to use in the depth comparison step of the depth test. */ void set_depth_compare_op(gl::compare_op compare_op); /** * Controls whether stencil testing is enabled. * * @param enabled `true` if stencil testing should be enabled, `false` otherwise. */ void set_stencil_test_enabled(bool enabled); /** * Sets the stencil operations. * * @param face_mask Bit mask specifying the set of stencil states for which to update the stencil operation. * @param fail_op Action performed on samples that fail the stencil test. * @param pass_op Action performed on samples that pass both the depth and stencil tests. * @param depth_fail_op Action performed on samples that pass the stencil test and fail the depth test. * @param compare_op Comparison operator used in the stencil test. */ void set_stencil_op(std::uint8_t face_mask, stencil_op fail_op, stencil_op pass_op, stencil_op depth_fail_op, gl::compare_op compare_op); /** * Sets the stencil compare mask. * * @param face_mask Bit mask specifying the set of stencil states for which to update the compare mask. * @param compare_mask New value to use as the stencil compare mask. */ void set_stencil_compare_mask(std::uint8_t face_mask, std::uint32_t compare_mask); /** * Sets the stencil reference value. * * @param face_mask Bit mask specifying the set of stencil states for which to update the reference value. * @param reference New value to use as the stencil reference value. */ void set_stencil_reference(std::uint8_t face_mask, std::uint32_t reference); /** * Sets the stencil write mask. * * @param face_mask Bit mask specifying the set of stencil states for which to update the write mask. * @param write_mask New value to use as the stencil write mask. */ void set_stencil_write_mask(std::uint8_t face_mask, std::uint32_t write_mask); /// @} /// @name Color blend state /// @{ /** * Controls whether whether logical operations are enabled. * * @param enabled `true` if logical operations should be enabled, `false` otherwise. */ void set_logic_op_enabled(bool enabled); /** * Selects which logical operation to apply. * * @param logic_op Logical operation to apply. */ void set_logic_op(gl::logic_op logic_op); /** * Controls whether blending is enabled for the corresponding color attachment. * * @param enabled `true` if color blending should be enabled, `false` otherwise. */ void set_color_blend_enabled(bool enabled); /** * Sets the color blend factors and operations. * * @param equation Color blend factors and operations. */ void set_color_blend_equation(const color_blend_equation& equation); /** * Sets the color write mask. * * @param mask Bitmask indicating which of the RGBA components are enabled for writing. */ void set_color_write_mask(std::uint8_t mask); /** * Sets the values of the blend constants. * * @param blend_constants RGBA components of the blend constant that are used in blending, depending on the blend factor. */ void set_blend_constants(const std::array& blend_constants); /// @} /// @name Drawing /// @{ /** * Draws primitives. * * @param vertex_count Number of vertices to draw. * @param instance_count Number of instances to draw. * @param first_vertex Index of the first vertex to draw. * @param first_instance Instance ID of the first instance to draw. (WARNING: not currently supported) * * @warning @p first_instance currently not supported. */ void draw(std::uint32_t vertex_count, std::uint32_t instance_count, std::uint32_t first_vertex, std::uint32_t first_instance); /** * Draws primitives with indexed vertices. * * @param index_count Number of vertices to draw. * @param instance_count Number of instances to draw. * @param first_index Base index within the index buffer. * @param vertex_offset Value added to the vertex index before indexing into the vertex buffer. * @param first_instance Instance ID of the first instance to draw. (WARNING: not currently supported) * * @warning @p first_instance currently not supported. */ void draw_indexed(std::uint32_t index_count, std::uint32_t instance_count, std::uint32_t first_index, std::int32_t vertex_offset, std::uint32_t first_instance); /// @} /// @name Clear /// @{ /** * Clears the color, depth, or stencil buffers of current attachments. * * @param mask Bit mask indicating which buffers should be cleared. * @param value Color, depth, and stencil values with which to fill the cleared attachments. */ void clear_attachments(std::uint8_t mask, const clear_value& value); /// @} /// @name Limitations /// @{ /// Returns the dimensions of the default framebuffer. [[nodiscard]] inline constexpr const std::array& get_default_framebuffer_dimensions() const noexcept { return m_default_framebuffer_dimensions; } /// Returns the maximum number of supported viewports. [[nodiscard]] inline constexpr std::uint32_t get_max_viewports() const noexcept { return m_max_viewports; } /// Returns the maximum supported degree of sampler anisotropy. [[nodiscard]] inline constexpr float get_max_sampler_anisotropy() const noexcept { return m_max_sampler_anisotropy; } /// @} private: friend class app::sdl_window_manager; /// Changes the reported dimensions of the default framebuffer. void defaut_framebuffer_resized(std::uint32_t width, std::uint32_t height) noexcept; void fetch_vertex_input_state(); void fetch_input_assembly_state(); void fetch_viewport_state(); void fetch_rasterization_state(); void fetch_depth_stencil_state(); void fetch_color_blend_state(); void fetch_clear_value(); std::uint32_t m_max_viewports{1}; float m_max_sampler_anisotropy{0.0f}; std::array m_default_framebuffer_dimensions{0, 0}; pipeline_vertex_input_state m_vertex_input_state; pipeline_input_assembly_state m_input_assembly_state; pipeline_viewport_state m_viewport_state; pipeline_rasterization_state m_rasterization_state; pipeline_depth_stencil_state m_depth_stencil_state; pipeline_color_blend_state m_color_blend_state; clear_value m_clear_value; const framebuffer* m_framebuffer{}; const shader_program* m_shader_program{}; const vertex_array* m_vertex_array{}; }; } // namespace gl #endif // ANTKEEPER_GL_PIPELINE_HPP