- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_NEST_SELECTION_STATE_HPP
- #define ANTKEEPER_NEST_SELECTION_STATE_HPP
-
- #include "game/states/game-state.hpp"
- #include <engine/entity/id.hpp>
- #include <engine/math/vector.hpp>
- #include <engine/render/model.hpp>
- #include <engine/animation/ik/solvers/ccd-ik-solver.hpp>
- #include <engine/scene/light-probe.hpp>
-
- class nest_selection_state: public game_state
- {
- public:
- explicit nest_selection_state(::game& ctx);
- virtual ~nest_selection_state();
-
- private:
- void create_first_person_camera_rig();
- void destroy_first_person_camera_rig();
- void set_first_person_camera_rig_pedestal(float pedestal);
- void move_first_person_camera_rig(const math::fvec2& direction, float factor);
- void satisfy_first_person_camera_rig_constraints();
-
- void setup_controls();
- void enable_controls();
- void disable_controls();
-
- std::vector<std::shared_ptr<::event::subscription>> action_subscriptions;
- std::shared_ptr<::event::subscription> mouse_motion_subscription;
- std::shared_ptr<render::model> worker_model;
-
- bool mouse_look{false};
- bool mouse_drag{false};
- bool adjust_exposure{false};
- bool adjust_time{false};
-
- bool moving{false};
- math::fvec2 movement_direction{0.0f, 0.0f};
- float movement_speed{0.0f};
-
- entity::id worker_ant_eid;
-
- entity::id larva_eid;
-
- entity::id first_person_camera_rig_eid;
- float first_person_camera_rig_translation_spring_angular_frequency;
- float first_person_camera_rig_rotation_spring_angular_frequency;
- float first_person_camera_rig_fov_spring_angular_frequency;
- float first_person_camera_rig_min_elevation;
- float first_person_camera_rig_max_elevation;
- float first_person_camera_near_fov;
- float first_person_camera_far_fov;
- float first_person_camera_near_speed;
- float first_person_camera_far_speed;
- float first_person_camera_rig_pedestal_speed;
- float first_person_camera_rig_pedestal;
-
- double first_person_camera_yaw{0.0};
- double first_person_camera_pitch{0.0};
-
- std::shared_ptr<ccd_ik_solver> larva_ik_solver;
-
- std::shared_ptr<scene::light_probe> sky_probe;
- };
-
- #endif // ANTKEEPER_NEST_SELECTION_STATE_HPP
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