/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_NEST_SELECTION_STATE_HPP #define ANTKEEPER_NEST_SELECTION_STATE_HPP #include "game/states/game-state.hpp" #include #include #include #include #include class nest_selection_state: public game_state { public: explicit nest_selection_state(::game& ctx); virtual ~nest_selection_state(); private: void create_first_person_camera_rig(); void destroy_first_person_camera_rig(); void set_first_person_camera_rig_pedestal(float pedestal); void move_first_person_camera_rig(const math::fvec2& direction, float factor); void satisfy_first_person_camera_rig_constraints(); void setup_controls(); void enable_controls(); void disable_controls(); std::vector> action_subscriptions; std::shared_ptr<::event::subscription> mouse_motion_subscription; std::shared_ptr worker_model; bool mouse_look{false}; bool mouse_drag{false}; bool adjust_exposure{false}; bool adjust_time{false}; bool moving{false}; math::fvec2 movement_direction{0.0f, 0.0f}; float movement_speed{0.0f}; entity::id worker_ant_eid; entity::id larva_eid; entity::id first_person_camera_rig_eid; float first_person_camera_rig_translation_spring_angular_frequency; float first_person_camera_rig_rotation_spring_angular_frequency; float first_person_camera_rig_fov_spring_angular_frequency; float first_person_camera_rig_min_elevation; float first_person_camera_rig_max_elevation; float first_person_camera_near_fov; float first_person_camera_far_fov; float first_person_camera_near_speed; float first_person_camera_far_speed; float first_person_camera_rig_pedestal_speed; float first_person_camera_rig_pedestal; double first_person_camera_yaw{0.0}; double first_person_camera_pitch{0.0}; std::shared_ptr larva_ik_solver; std::shared_ptr sky_probe; }; #endif // ANTKEEPER_NEST_SELECTION_STATE_HPP