- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game/spawn.hpp"
- #include "game/components/transform-component.hpp"
- #include "game/components/scene-component.hpp"
- #include <engine/scene/static-mesh.hpp>
-
- entity::id spawn_ant_egg(::game& ctx, const ant_genome& genome, bool fertilized, const math::fvec3& position)
- {
- // Create entity
- entity::id egg_eid = ctx.entity_registry->create();
-
- // Construct transform component
- transform_component transform_component;
- transform_component.local = math::transform<float>::identity();
- transform_component.local.translation = position;
- transform_component.world = transform_component.local;
- ctx.entity_registry->emplace<::transform_component>(egg_eid, transform_component);
-
- // Construct scene component
- ctx.entity_registry->emplace<::scene_component>(egg_eid, std::make_unique<scene::static_mesh>(genome.egg->phenes.front().model), std::uint8_t{1});
-
- return egg_eid;
- }
-
- entity::id spawn_ant_larva(::game& ctx, const ant_genome& genome, const math::fvec3& position)
- {
- // Create entity
- entity::id larva_eid = ctx.entity_registry->create();
-
- // Construct transform component
- transform_component transform_component;
- transform_component.local = math::transform<float>::identity();
- transform_component.local.translation = position;
- transform_component.world = transform_component.local;
- ctx.entity_registry->emplace<::transform_component>(larva_eid, transform_component);
-
- // Construct scene component
- ctx.entity_registry->emplace<::scene_component>(larva_eid, std::make_unique<scene::static_mesh>(genome.larva->phenes.front().model), std::uint8_t{1});
-
- return larva_eid;
- }
-
- entity::id spawn_worker_ant(::game& ctx, const ant_genome& genome, const math::fvec3& position)
- {
- return entt::null;
- }
-
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