/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/spawn.hpp" #include "game/components/transform-component.hpp" #include "game/components/scene-component.hpp" #include entity::id spawn_ant_egg(::game& ctx, const ant_genome& genome, bool fertilized, const math::fvec3& position) { // Create entity entity::id egg_eid = ctx.entity_registry->create(); // Construct transform component transform_component transform_component; transform_component.local = math::transform::identity(); transform_component.local.translation = position; transform_component.world = transform_component.local; ctx.entity_registry->emplace<::transform_component>(egg_eid, transform_component); // Construct scene component ctx.entity_registry->emplace<::scene_component>(egg_eid, std::make_unique(genome.egg->phenes.front().model), std::uint8_t{1}); return egg_eid; } entity::id spawn_ant_larva(::game& ctx, const ant_genome& genome, const math::fvec3& position) { // Create entity entity::id larva_eid = ctx.entity_registry->create(); // Construct transform component transform_component transform_component; transform_component.local = math::transform::identity(); transform_component.local.translation = position; transform_component.world = transform_component.local; ctx.entity_registry->emplace<::transform_component>(larva_eid, transform_component); // Construct scene component ctx.entity_registry->emplace<::scene_component>(larva_eid, std::make_unique(genome.larva->phenes.front().model), std::uint8_t{1}); return larva_eid; } entity::id spawn_worker_ant(::game& ctx, const ant_genome& genome, const math::fvec3& position) { return entt::null; }