#include "config.h"
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#include "eax_fx_slots.h"
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#include <array>
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#include "eax_exception.h"
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#include "eax_api.h"
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namespace
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{
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class EaxFxSlotsException :
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public EaxException
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{
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public:
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explicit EaxFxSlotsException(
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const char* message)
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:
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EaxException{"EAX_FX_SLOTS", message}
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{
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}
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}; // EaxFxSlotsException
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} // namespace
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void EaxFxSlots::initialize(
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ALCcontext& al_context)
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{
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initialize_fx_slots(al_context);
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}
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void EaxFxSlots::uninitialize() noexcept
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{
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for (auto& fx_slot : fx_slots_)
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{
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fx_slot = nullptr;
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}
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}
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const ALeffectslot& EaxFxSlots::get(EaxFxSlotIndex index) const
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{
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if(!index.has_value())
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fail("Empty index.");
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return *fx_slots_[index.value()];
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}
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ALeffectslot& EaxFxSlots::get(EaxFxSlotIndex index)
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{
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if(!index.has_value())
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fail("Empty index.");
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return *fx_slots_[index.value()];
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}
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void EaxFxSlots::unlock_legacy() noexcept
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{
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fx_slots_[0]->eax_unlock_legacy();
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fx_slots_[1]->eax_unlock_legacy();
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}
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[[noreturn]]
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void EaxFxSlots::fail(
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const char* message)
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{
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throw EaxFxSlotsException{message};
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}
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void EaxFxSlots::initialize_fx_slots(
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ALCcontext& al_context)
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{
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auto fx_slot_index = EaxFxSlotIndexValue{};
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for (auto& fx_slot : fx_slots_)
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{
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fx_slot = eax_create_al_effect_slot(al_context);
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fx_slot->eax_initialize(al_context, fx_slot_index);
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fx_slot_index += 1;
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}
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}
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