#include "config.h" #include "eax_fx_slots.h" #include #include "eax_exception.h" #include "eax_api.h" namespace { class EaxFxSlotsException : public EaxException { public: explicit EaxFxSlotsException( const char* message) : EaxException{"EAX_FX_SLOTS", message} { } }; // EaxFxSlotsException } // namespace void EaxFxSlots::initialize( ALCcontext& al_context) { initialize_fx_slots(al_context); } void EaxFxSlots::uninitialize() noexcept { for (auto& fx_slot : fx_slots_) { fx_slot = nullptr; } } const ALeffectslot& EaxFxSlots::get(EaxFxSlotIndex index) const { if(!index.has_value()) fail("Empty index."); return *fx_slots_[index.value()]; } ALeffectslot& EaxFxSlots::get(EaxFxSlotIndex index) { if(!index.has_value()) fail("Empty index."); return *fx_slots_[index.value()]; } void EaxFxSlots::unlock_legacy() noexcept { fx_slots_[0]->eax_unlock_legacy(); fx_slots_[1]->eax_unlock_legacy(); } [[noreturn]] void EaxFxSlots::fail( const char* message) { throw EaxFxSlotsException{message}; } void EaxFxSlots::initialize_fx_slots( ALCcontext& al_context) { auto fx_slot_index = EaxFxSlotIndexValue{}; for (auto& fx_slot : fx_slots_) { fx_slot = eax_create_al_effect_slot(al_context); fx_slot->eax_initialize(al_context, fx_slot_index); fx_slot_index += 1; } }