🛠️🐜 Antkeeper superbuild with dependencies included https://antkeeper.com
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#ifndef AL_AUXEFFECTSLOT_H
#define AL_AUXEFFECTSLOT_H
#include <atomic>
#include <cstddef>
#include "AL/al.h"
#include "AL/alc.h"
#include "AL/efx.h"
#include "alc/device.h"
#include "alc/effects/base.h"
#include "almalloc.h"
#include "atomic.h"
#include "core/effectslot.h"
#include "intrusive_ptr.h"
#include "vector.h"
#ifdef ALSOFT_EAX
#include <memory>
#include "eax_eax_call.h"
#include "eax_effect.h"
#include "eax_fx_slot_index.h"
#endif // ALSOFT_EAX
struct ALbuffer;
struct ALeffect;
struct WetBuffer;
enum class SlotState : ALenum {
Initial = AL_INITIAL,
Playing = AL_PLAYING,
Stopped = AL_STOPPED,
};
struct ALeffectslot {
float Gain{1.0f};
bool AuxSendAuto{true};
ALeffectslot *Target{nullptr};
ALbuffer *Buffer{nullptr};
struct {
EffectSlotType Type{EffectSlotType::None};
EffectProps Props{};
al::intrusive_ptr<EffectState> State;
} Effect;
bool mPropsDirty{true};
SlotState mState{SlotState::Initial};
RefCount ref{0u};
EffectSlot mSlot;
/* Self ID */
ALuint id{};
ALeffectslot();
ALeffectslot(const ALeffectslot&) = delete;
ALeffectslot& operator=(const ALeffectslot&) = delete;
~ALeffectslot();
ALenum initEffect(ALenum effectType, const EffectProps &effectProps, ALCcontext *context);
void updateProps(ALCcontext *context);
/* This can be new'd for the context's default effect slot. */
DEF_NEWDEL(ALeffectslot)
#ifdef ALSOFT_EAX
public:
void eax_initialize(
ALCcontext& al_context,
EaxFxSlotIndexValue index);
const EAX50FXSLOTPROPERTIES& eax_get_eax_fx_slot() const noexcept;
// [[nodiscard]]
bool eax_dispatch(const EaxEaxCall& eax_call)
{ return eax_call.is_get() ? eax_get(eax_call) : eax_set(eax_call); }
void eax_unlock_legacy() noexcept;
void eax_commit() { eax_apply_deferred(); }
private:
ALCcontext* eax_al_context_{};
EaxFxSlotIndexValue eax_fx_slot_index_{};
EAX50FXSLOTPROPERTIES eax_eax_fx_slot_{};
EaxEffectUPtr eax_effect_{};
bool eax_is_locked_{};
[[noreturn]]
static void eax_fail(
const char* message);
GUID eax_get_eax_default_effect_guid() const noexcept;
long eax_get_eax_default_lock() const noexcept;
void eax_set_eax_fx_slot_defaults();
void eax_initialize_eax();
void eax_initialize_lock();
void eax_initialize_effects();
void eax_get_fx_slot_all(
const EaxEaxCall& eax_call) const;
void eax_get_fx_slot(
const EaxEaxCall& eax_call) const;
// [[nodiscard]]
bool eax_get(
const EaxEaxCall& eax_call);
void eax_set_fx_slot_effect(
ALenum effect_type);
void eax_set_fx_slot_effect();
void eax_set_efx_effect_slot_gain();
void eax_set_fx_slot_volume();
void eax_set_effect_slot_send_auto();
void eax_set_fx_slot_flags();
void eax_ensure_is_unlocked() const;
void eax_validate_fx_slot_effect(
const GUID& eax_effect_id);
void eax_validate_fx_slot_volume(
long eax_volume);
void eax_validate_fx_slot_lock(
long eax_lock);
void eax_validate_fx_slot_flags(
unsigned long eax_flags,
int eax_version);
void eax_validate_fx_slot_occlusion(
long eax_occlusion);
void eax_validate_fx_slot_occlusion_lf_ratio(
float eax_occlusion_lf_ratio);
void eax_validate_fx_slot_all(
const EAX40FXSLOTPROPERTIES& fx_slot,
int eax_version);
void eax_validate_fx_slot_all(
const EAX50FXSLOTPROPERTIES& fx_slot,
int eax_version);
void eax_set_fx_slot_effect(
const GUID& eax_effect_id);
void eax_set_fx_slot_volume(
long eax_volume);
void eax_set_fx_slot_lock(
long eax_lock);
void eax_set_fx_slot_flags(
unsigned long eax_flags);
// [[nodiscard]]
bool eax_set_fx_slot_occlusion(
long eax_occlusion);
// [[nodiscard]]
bool eax_set_fx_slot_occlusion_lf_ratio(
float eax_occlusion_lf_ratio);
void eax_set_fx_slot_all(
const EAX40FXSLOTPROPERTIES& eax_fx_slot);
// [[nodiscard]]
bool eax_set_fx_slot_all(
const EAX50FXSLOTPROPERTIES& eax_fx_slot);
void eax_set_fx_slot_effect(
const EaxEaxCall& eax_call);
void eax_set_fx_slot_volume(
const EaxEaxCall& eax_call);
void eax_set_fx_slot_lock(
const EaxEaxCall& eax_call);
void eax_set_fx_slot_flags(
const EaxEaxCall& eax_call);
// [[nodiscard]]
bool eax_set_fx_slot_occlusion(
const EaxEaxCall& eax_call);
// [[nodiscard]]
bool eax_set_fx_slot_occlusion_lf_ratio(
const EaxEaxCall& eax_call);
// [[nodiscard]]
bool eax_set_fx_slot_all(
const EaxEaxCall& eax_call);
bool eax_set_fx_slot(
const EaxEaxCall& eax_call);
void eax_apply_deferred();
// [[nodiscard]]
bool eax_set(
const EaxEaxCall& eax_call);
void eax_dispatch_effect(
const EaxEaxCall& eax_call);
// `alAuxiliaryEffectSloti(effect_slot, AL_EFFECTSLOT_EFFECT, effect)`
void eax_set_effect_slot_effect(EaxEffect &effect);
// `alAuxiliaryEffectSloti(effect_slot, AL_EFFECTSLOT_AUXILIARY_SEND_AUTO, value)`
void eax_set_effect_slot_send_auto(bool is_send_auto);
// `alAuxiliaryEffectSlotf(effect_slot, AL_EFFECTSLOT_GAIN, gain)`
void eax_set_effect_slot_gain(ALfloat gain);
public:
class EaxDeleter {
public:
void operator()(ALeffectslot *effect_slot);
}; // EaxAlEffectSlotDeleter
#endif // ALSOFT_EAX
};
void UpdateAllEffectSlotProps(ALCcontext *context);
#ifdef ALSOFT_EAX
using EaxAlEffectSlotUPtr = std::unique_ptr<ALeffectslot, ALeffectslot::EaxDeleter>;
EaxAlEffectSlotUPtr eax_create_al_effect_slot(
ALCcontext& context);
void eax_delete_al_effect_slot(
ALCcontext& context,
ALeffectslot& effect_slot);
#endif // ALSOFT_EAX
#endif