#ifndef AL_AUXEFFECTSLOT_H
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#define AL_AUXEFFECTSLOT_H
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#include <atomic>
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#include <cstddef>
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "AL/efx.h"
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#include "alc/device.h"
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#include "alc/effects/base.h"
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#include "almalloc.h"
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#include "atomic.h"
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#include "core/effectslot.h"
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#include "intrusive_ptr.h"
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#include "vector.h"
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#ifdef ALSOFT_EAX
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#include <memory>
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#include "eax_eax_call.h"
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#include "eax_effect.h"
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#include "eax_fx_slot_index.h"
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#endif // ALSOFT_EAX
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struct ALbuffer;
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struct ALeffect;
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struct WetBuffer;
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enum class SlotState : ALenum {
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Initial = AL_INITIAL,
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Playing = AL_PLAYING,
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Stopped = AL_STOPPED,
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};
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struct ALeffectslot {
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float Gain{1.0f};
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bool AuxSendAuto{true};
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ALeffectslot *Target{nullptr};
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ALbuffer *Buffer{nullptr};
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struct {
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EffectSlotType Type{EffectSlotType::None};
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EffectProps Props{};
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al::intrusive_ptr<EffectState> State;
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} Effect;
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bool mPropsDirty{true};
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SlotState mState{SlotState::Initial};
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RefCount ref{0u};
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EffectSlot mSlot;
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/* Self ID */
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ALuint id{};
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ALeffectslot();
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ALeffectslot(const ALeffectslot&) = delete;
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ALeffectslot& operator=(const ALeffectslot&) = delete;
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~ALeffectslot();
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ALenum initEffect(ALenum effectType, const EffectProps &effectProps, ALCcontext *context);
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void updateProps(ALCcontext *context);
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/* This can be new'd for the context's default effect slot. */
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DEF_NEWDEL(ALeffectslot)
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#ifdef ALSOFT_EAX
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public:
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void eax_initialize(
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ALCcontext& al_context,
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EaxFxSlotIndexValue index);
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const EAX50FXSLOTPROPERTIES& eax_get_eax_fx_slot() const noexcept;
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// [[nodiscard]]
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bool eax_dispatch(const EaxEaxCall& eax_call)
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{ return eax_call.is_get() ? eax_get(eax_call) : eax_set(eax_call); }
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void eax_unlock_legacy() noexcept;
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void eax_commit() { eax_apply_deferred(); }
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private:
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ALCcontext* eax_al_context_{};
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EaxFxSlotIndexValue eax_fx_slot_index_{};
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EAX50FXSLOTPROPERTIES eax_eax_fx_slot_{};
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EaxEffectUPtr eax_effect_{};
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bool eax_is_locked_{};
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[[noreturn]]
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static void eax_fail(
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const char* message);
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GUID eax_get_eax_default_effect_guid() const noexcept;
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long eax_get_eax_default_lock() const noexcept;
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void eax_set_eax_fx_slot_defaults();
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void eax_initialize_eax();
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void eax_initialize_lock();
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void eax_initialize_effects();
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void eax_get_fx_slot_all(
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const EaxEaxCall& eax_call) const;
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void eax_get_fx_slot(
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const EaxEaxCall& eax_call) const;
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// [[nodiscard]]
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bool eax_get(
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const EaxEaxCall& eax_call);
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void eax_set_fx_slot_effect(
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ALenum effect_type);
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void eax_set_fx_slot_effect();
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void eax_set_efx_effect_slot_gain();
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void eax_set_fx_slot_volume();
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void eax_set_effect_slot_send_auto();
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void eax_set_fx_slot_flags();
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void eax_ensure_is_unlocked() const;
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void eax_validate_fx_slot_effect(
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const GUID& eax_effect_id);
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void eax_validate_fx_slot_volume(
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long eax_volume);
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void eax_validate_fx_slot_lock(
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long eax_lock);
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void eax_validate_fx_slot_flags(
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unsigned long eax_flags,
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int eax_version);
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void eax_validate_fx_slot_occlusion(
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long eax_occlusion);
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void eax_validate_fx_slot_occlusion_lf_ratio(
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float eax_occlusion_lf_ratio);
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void eax_validate_fx_slot_all(
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const EAX40FXSLOTPROPERTIES& fx_slot,
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int eax_version);
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void eax_validate_fx_slot_all(
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const EAX50FXSLOTPROPERTIES& fx_slot,
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int eax_version);
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void eax_set_fx_slot_effect(
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const GUID& eax_effect_id);
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void eax_set_fx_slot_volume(
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long eax_volume);
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void eax_set_fx_slot_lock(
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long eax_lock);
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void eax_set_fx_slot_flags(
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unsigned long eax_flags);
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// [[nodiscard]]
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bool eax_set_fx_slot_occlusion(
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long eax_occlusion);
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// [[nodiscard]]
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bool eax_set_fx_slot_occlusion_lf_ratio(
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float eax_occlusion_lf_ratio);
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void eax_set_fx_slot_all(
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const EAX40FXSLOTPROPERTIES& eax_fx_slot);
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// [[nodiscard]]
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bool eax_set_fx_slot_all(
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const EAX50FXSLOTPROPERTIES& eax_fx_slot);
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void eax_set_fx_slot_effect(
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const EaxEaxCall& eax_call);
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void eax_set_fx_slot_volume(
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const EaxEaxCall& eax_call);
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void eax_set_fx_slot_lock(
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const EaxEaxCall& eax_call);
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void eax_set_fx_slot_flags(
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const EaxEaxCall& eax_call);
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// [[nodiscard]]
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bool eax_set_fx_slot_occlusion(
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const EaxEaxCall& eax_call);
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// [[nodiscard]]
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bool eax_set_fx_slot_occlusion_lf_ratio(
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const EaxEaxCall& eax_call);
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// [[nodiscard]]
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bool eax_set_fx_slot_all(
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const EaxEaxCall& eax_call);
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bool eax_set_fx_slot(
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const EaxEaxCall& eax_call);
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void eax_apply_deferred();
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// [[nodiscard]]
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bool eax_set(
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const EaxEaxCall& eax_call);
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void eax_dispatch_effect(
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const EaxEaxCall& eax_call);
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// `alAuxiliaryEffectSloti(effect_slot, AL_EFFECTSLOT_EFFECT, effect)`
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void eax_set_effect_slot_effect(EaxEffect &effect);
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// `alAuxiliaryEffectSloti(effect_slot, AL_EFFECTSLOT_AUXILIARY_SEND_AUTO, value)`
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void eax_set_effect_slot_send_auto(bool is_send_auto);
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// `alAuxiliaryEffectSlotf(effect_slot, AL_EFFECTSLOT_GAIN, gain)`
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void eax_set_effect_slot_gain(ALfloat gain);
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public:
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class EaxDeleter {
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public:
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void operator()(ALeffectslot *effect_slot);
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}; // EaxAlEffectSlotDeleter
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#endif // ALSOFT_EAX
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};
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void UpdateAllEffectSlotProps(ALCcontext *context);
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#ifdef ALSOFT_EAX
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using EaxAlEffectSlotUPtr = std::unique_ptr<ALeffectslot, ALeffectslot::EaxDeleter>;
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EaxAlEffectSlotUPtr eax_create_al_effect_slot(
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ALCcontext& context);
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void eax_delete_al_effect_slot(
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ALCcontext& context,
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ALeffectslot& effect_slot);
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#endif // ALSOFT_EAX
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#endif
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