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- #ifndef AL_AUXEFFECTSLOT_H
- #define AL_AUXEFFECTSLOT_H
-
- #include <atomic>
- #include <cstddef>
-
- #include "AL/al.h"
- #include "AL/alc.h"
- #include "AL/efx.h"
-
- #include "alc/device.h"
- #include "alc/effects/base.h"
- #include "almalloc.h"
- #include "atomic.h"
- #include "core/effectslot.h"
- #include "intrusive_ptr.h"
- #include "vector.h"
-
- #ifdef ALSOFT_EAX
- #include <memory>
-
- #include "eax_eax_call.h"
- #include "eax_effect.h"
- #include "eax_fx_slot_index.h"
- #endif // ALSOFT_EAX
-
- struct ALbuffer;
- struct ALeffect;
- struct WetBuffer;
-
-
- enum class SlotState : ALenum {
- Initial = AL_INITIAL,
- Playing = AL_PLAYING,
- Stopped = AL_STOPPED,
- };
-
- struct ALeffectslot {
- float Gain{1.0f};
- bool AuxSendAuto{true};
- ALeffectslot *Target{nullptr};
- ALbuffer *Buffer{nullptr};
-
- struct {
- EffectSlotType Type{EffectSlotType::None};
- EffectProps Props{};
-
- al::intrusive_ptr<EffectState> State;
- } Effect;
-
- bool mPropsDirty{true};
-
- SlotState mState{SlotState::Initial};
-
- RefCount ref{0u};
-
- EffectSlot mSlot;
-
- /* Self ID */
- ALuint id{};
-
- ALeffectslot();
- ALeffectslot(const ALeffectslot&) = delete;
- ALeffectslot& operator=(const ALeffectslot&) = delete;
- ~ALeffectslot();
-
- ALenum initEffect(ALenum effectType, const EffectProps &effectProps, ALCcontext *context);
- void updateProps(ALCcontext *context);
-
- /* This can be new'd for the context's default effect slot. */
- DEF_NEWDEL(ALeffectslot)
-
-
- #ifdef ALSOFT_EAX
- public:
- void eax_initialize(
- ALCcontext& al_context,
- EaxFxSlotIndexValue index);
-
- const EAX50FXSLOTPROPERTIES& eax_get_eax_fx_slot() const noexcept;
-
-
- // [[nodiscard]]
- bool eax_dispatch(const EaxEaxCall& eax_call)
- { return eax_call.is_get() ? eax_get(eax_call) : eax_set(eax_call); }
-
-
- void eax_unlock_legacy() noexcept;
-
- void eax_commit() { eax_apply_deferred(); }
-
- private:
- ALCcontext* eax_al_context_{};
-
- EaxFxSlotIndexValue eax_fx_slot_index_{};
-
- EAX50FXSLOTPROPERTIES eax_eax_fx_slot_{};
-
- EaxEffectUPtr eax_effect_{};
- bool eax_is_locked_{};
-
-
- [[noreturn]]
- static void eax_fail(
- const char* message);
-
-
- GUID eax_get_eax_default_effect_guid() const noexcept;
- long eax_get_eax_default_lock() const noexcept;
-
- void eax_set_eax_fx_slot_defaults();
-
- void eax_initialize_eax();
-
- void eax_initialize_lock();
-
-
- void eax_initialize_effects();
-
-
- void eax_get_fx_slot_all(
- const EaxEaxCall& eax_call) const;
-
- void eax_get_fx_slot(
- const EaxEaxCall& eax_call) const;
-
- // [[nodiscard]]
- bool eax_get(
- const EaxEaxCall& eax_call);
-
-
- void eax_set_fx_slot_effect(
- ALenum effect_type);
-
- void eax_set_fx_slot_effect();
-
-
- void eax_set_efx_effect_slot_gain();
-
- void eax_set_fx_slot_volume();
-
-
- void eax_set_effect_slot_send_auto();
-
- void eax_set_fx_slot_flags();
-
-
- void eax_ensure_is_unlocked() const;
-
-
- void eax_validate_fx_slot_effect(
- const GUID& eax_effect_id);
-
- void eax_validate_fx_slot_volume(
- long eax_volume);
-
- void eax_validate_fx_slot_lock(
- long eax_lock);
-
- void eax_validate_fx_slot_flags(
- unsigned long eax_flags,
- int eax_version);
-
- void eax_validate_fx_slot_occlusion(
- long eax_occlusion);
-
- void eax_validate_fx_slot_occlusion_lf_ratio(
- float eax_occlusion_lf_ratio);
-
- void eax_validate_fx_slot_all(
- const EAX40FXSLOTPROPERTIES& fx_slot,
- int eax_version);
-
- void eax_validate_fx_slot_all(
- const EAX50FXSLOTPROPERTIES& fx_slot,
- int eax_version);
-
-
- void eax_set_fx_slot_effect(
- const GUID& eax_effect_id);
-
- void eax_set_fx_slot_volume(
- long eax_volume);
-
- void eax_set_fx_slot_lock(
- long eax_lock);
-
- void eax_set_fx_slot_flags(
- unsigned long eax_flags);
-
- // [[nodiscard]]
- bool eax_set_fx_slot_occlusion(
- long eax_occlusion);
-
- // [[nodiscard]]
- bool eax_set_fx_slot_occlusion_lf_ratio(
- float eax_occlusion_lf_ratio);
-
- void eax_set_fx_slot_all(
- const EAX40FXSLOTPROPERTIES& eax_fx_slot);
-
- // [[nodiscard]]
- bool eax_set_fx_slot_all(
- const EAX50FXSLOTPROPERTIES& eax_fx_slot);
-
-
- void eax_set_fx_slot_effect(
- const EaxEaxCall& eax_call);
-
- void eax_set_fx_slot_volume(
- const EaxEaxCall& eax_call);
-
- void eax_set_fx_slot_lock(
- const EaxEaxCall& eax_call);
-
- void eax_set_fx_slot_flags(
- const EaxEaxCall& eax_call);
-
- // [[nodiscard]]
- bool eax_set_fx_slot_occlusion(
- const EaxEaxCall& eax_call);
-
- // [[nodiscard]]
- bool eax_set_fx_slot_occlusion_lf_ratio(
- const EaxEaxCall& eax_call);
-
- // [[nodiscard]]
- bool eax_set_fx_slot_all(
- const EaxEaxCall& eax_call);
-
- bool eax_set_fx_slot(
- const EaxEaxCall& eax_call);
-
- void eax_apply_deferred();
-
- // [[nodiscard]]
- bool eax_set(
- const EaxEaxCall& eax_call);
-
-
- void eax_dispatch_effect(
- const EaxEaxCall& eax_call);
-
-
- // `alAuxiliaryEffectSloti(effect_slot, AL_EFFECTSLOT_EFFECT, effect)`
- void eax_set_effect_slot_effect(EaxEffect &effect);
-
- // `alAuxiliaryEffectSloti(effect_slot, AL_EFFECTSLOT_AUXILIARY_SEND_AUTO, value)`
- void eax_set_effect_slot_send_auto(bool is_send_auto);
-
- // `alAuxiliaryEffectSlotf(effect_slot, AL_EFFECTSLOT_GAIN, gain)`
- void eax_set_effect_slot_gain(ALfloat gain);
-
- public:
- class EaxDeleter {
- public:
- void operator()(ALeffectslot *effect_slot);
- }; // EaxAlEffectSlotDeleter
- #endif // ALSOFT_EAX
- };
-
- void UpdateAllEffectSlotProps(ALCcontext *context);
-
- #ifdef ALSOFT_EAX
-
- using EaxAlEffectSlotUPtr = std::unique_ptr<ALeffectslot, ALeffectslot::EaxDeleter>;
-
-
- EaxAlEffectSlotUPtr eax_create_al_effect_slot(
- ALCcontext& context);
-
- void eax_delete_al_effect_slot(
- ALCcontext& context,
- ALeffectslot& effect_slot);
- #endif // ALSOFT_EAX
-
- #endif
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