C. J. Howard b81e6298db | 4 years ago | |
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build | 5 years ago | |
modules | 4 years ago | |
.gitignore | 4 years ago | |
.gitmodules | 4 years ago | |
CMakeLists.txt | 4 years ago | |
LICENSE.md | 4 years ago | |
README.md | 4 years ago |
This repository contains the superbuild system and all dependencies required to build Antkeeper.
Download the Antkeeper superbuild repository and all of its Git submodules:
git clone --recursive https://antkeeper.com/git/antkeeper/superbuild.git
Note: The
antkeeper-data
submodule contains proprietary game data and is not publicly available. The game can be built without this submodule, but the game data is required to play Antkeeper. You can get a copy of the game data by purchasing Antkeeper at antkeeper.com.
CMake is required to configure and build the application. Depending on the target platform, CMake should be invoked from one of the following directories:
Directory | Platform |
---|---|
build/linux32 | 32-bit Linux |
build/linux64 | 64-bit Linux |
build\win32 | 32-bit Windows |
build\win64 | 64-bit Windows |
The following arguments may be passed to CMake during configuration:
-DCMAKE_BUILD_TYPE // [Debug, Release]
Building for Linux requires CMake, GCC, G++, and GNU Make. Navigate to either the build/linux32 or build/linux64 directory and run the following commands:
cmake ../.. -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=...
cmake --build .
Building for Windows requires CMake and Visual Studio Build Tools. Additionally, NSIS is required if you want to build a distributable installer program. In order to correctly build for your target architecture, you must use the x86 Native Tools Command Prompt
or the x64 Native Tools Command Prompt
for 32-bit and 64-bit applications, respectively. Then navigate to either the build\win32 or build\win64 directory and run the following commands:
cmake ..\.. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=...
cmake --build .
After building, a standalone version of the application will be located somewhere in the bin
directory according to the build type, build platform, and version string.
The built application can be packaged into a distributable format with the following command:
cmake --build . --target dist
The resulting package will be located in the dist
directory.
If any changes have been made to the submodules, commit those first. Each submodule can then be updated to their latest commits with the following command:
git submodule update --recursive --remote
Antkeeper superbuild is licensed under the GNU General Public License, version 3. For more information, see LICENSE.md
.
Name | Author(s) | License | File(s) |
---|---|---|---|
cxxopts | Jarryd Beck | MIT | cxxopts.hpp |
dirent | Toni Ronkko | MIT | dirent.h |
dr_wav | David Reid | Public Domain (Unlicense) | dr_wav.h |
Easing Functions (Equations) | Robert Penner | MIT | ease.hpp |
EnTT | Michele Caini | MIT | entt/* |
khrplatform.h | The Khronos Group Inc. | MIT | khrplatform.h |
OpenGL loader generated by glad | David Herberth | Public Domain / WTFPL / CC0 | glad.h, glad.c |
PhysicsFS | Ryan C. Gordon | Zlib | physfs/* |
JSON for Modern C++ | Niels Lohmann | MIT | json.hpp |
OpenAL Soft | LGPL-2.0 | openal-soft/* | |
Simple DirectMedia Layer | Sam Lantinga | Zlib | SDL2/* |
stb_image | Sean Barrett | MIT / Public Domain | stb_image.h |
stb_image_write | Sean Barrett | MIT / Public Domain | stb_image_write.h |