name: Build (Sony Playstation 2)
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on: [push, pull_request]
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jobs:
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ps2:
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runs-on: ubuntu-latest
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container: ps2dev/ps2dev:latest
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steps:
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- uses: actions/checkout@v3
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- name: Setup dependencies
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run: |
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apk update
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apk add cmake gmp mpc1 mpfr4 ninja pkgconf make git
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# To be removed once ps2_drivers is part of PS2DEV
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- name: Install ps2_drivers lib
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run: |
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git clone https://github.com/fjtrujy/ps2_drivers.git
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cd ps2_drivers
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make -j $(getconf _NPROCESSORS_ONLN) clean
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make -j $(getconf _NPROCESSORS_ONLN)
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make -j $(getconf _NPROCESSORS_ONLN) install
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- name: Configure (CMake)
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run: |
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cmake -S . -B build -G Ninja \
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-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
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-DSDL_WERROR=ON \
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-DSDL_TESTS=ON \
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-DCMAKE_INSTALL_PREFIX=cmake_prefix \
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-DCMAKE_BUILD_TYPE=Release
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- name: Build
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run: cmake --build build --config Release --verbose --parallel
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- name: Install (CMake)
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run: |
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set -eu
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cmake --install build/ --config Release
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echo "SDL2_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
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( cd cmake_prefix; find ) | LC_ALL=C sort -u
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- name: Verify CMake configuration files
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run: |
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cmake -S cmake/test -B cmake_config_build -G Ninja \
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-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
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-DTEST_SHARED=FALSE \
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-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
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-DCMAKE_BUILD_TYPE=Release
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cmake --build cmake_config_build --verbose
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- name: Verify sdl2-config
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run: |
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export CC=mips64r5900el-ps2-elf-gcc
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export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
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export PATH=${{ env.SDL2_DIR }}/bin:$PATH
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cmake/test/test_sdlconfig.sh
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- name: Verify sdl2.pc
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run: |
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export CC=mips64r5900el-ps2-elf-gcc
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export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
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export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
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cmake/test/test_pkgconfig.sh
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- name: Get short SHA
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id: slug
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run: echo "::set-output name=sha8::$(echo ${GITHUB_SHA} | cut -c1-8)"
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- name: Upload artifacts
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if: ${{ success() }}
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uses: actions/upload-artifact@v3
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with:
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name: tests-${{ steps.slug.outputs.sha8 }}
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path: |
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build/test
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