name: Build (Sony Playstation 2) on: [push, pull_request] jobs: ps2: runs-on: ubuntu-latest container: ps2dev/ps2dev:latest steps: - uses: actions/checkout@v3 - name: Setup dependencies run: | apk update apk add cmake gmp mpc1 mpfr4 ninja pkgconf make git # To be removed once ps2_drivers is part of PS2DEV - name: Install ps2_drivers lib run: | git clone https://github.com/fjtrujy/ps2_drivers.git cd ps2_drivers make -j $(getconf _NPROCESSORS_ONLN) clean make -j $(getconf _NPROCESSORS_ONLN) make -j $(getconf _NPROCESSORS_ONLN) install - name: Configure (CMake) run: | cmake -S . -B build -G Ninja \ -DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \ -DSDL_WERROR=ON \ -DSDL_TESTS=ON \ -DCMAKE_INSTALL_PREFIX=cmake_prefix \ -DCMAKE_BUILD_TYPE=Release - name: Build run: cmake --build build --config Release --verbose --parallel - name: Install (CMake) run: | set -eu cmake --install build/ --config Release echo "SDL2_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV ( cd cmake_prefix; find ) | LC_ALL=C sort -u - name: Verify CMake configuration files run: | cmake -S cmake/test -B cmake_config_build -G Ninja \ -DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \ -DTEST_SHARED=FALSE \ -DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \ -DCMAKE_BUILD_TYPE=Release cmake --build cmake_config_build --verbose - name: Verify sdl2-config run: | export CC=mips64r5900el-ps2-elf-gcc export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib" export PATH=${{ env.SDL2_DIR }}/bin:$PATH cmake/test/test_sdlconfig.sh - name: Verify sdl2.pc run: | export CC=mips64r5900el-ps2-elf-gcc export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib" export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig cmake/test/test_pkgconfig.sh - name: Get short SHA id: slug run: echo "::set-output name=sha8::$(echo ${GITHUB_SHA} | cut -c1-8)" - name: Upload artifacts if: ${{ success() }} uses: actions/upload-artifact@v3 with: name: tests-${{ steps.slug.outputs.sha8 }} path: | build/test