🛠️🐜 Antkeeper superbuild with dependencies included https://antkeeper.com
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#define USE_OPENGL2
#include "OpenGLWindow/OpenGLInclude.h"
#ifdef _WIN32
#include "OpenGLWindow/Win32OpenGLWindow.h"
#elif defined __APPLE__
#include "OpenGLWindow/MacOpenGLWindow.h"
#else
// assume linux
#include "OpenGLWindow/X11OpenGLWindow.h"
#endif
#ifdef _WIN32
#include <sys/stat.h>
#include <sys/types.h>
#include <time.h>
#else
#include <fcntl.h>
#include <sys/mman.h>
#include <sys/stat.h>
#endif
#include <cstdio>
#include <cstdlib>
#include <string>
#include <cstring>
#ifdef USE_NATIVEFILEDIALOG
#include <nfd.h>
#endif
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_IMPLEMENTATION
#define NK_BTGUI_GL2_IMPLEMENTATION
#include "nuklear.h"
#include "nuklear_btgui_gl2.h"
#include "exr-io.h"
b3gDefaultOpenGLWindow* window = 0;
int gWidth = 512;
int gHeight = 512;
GLuint gTexId;
float gIntensityScale = 1.0;
float gGamma = 1.0;
int gExrWidth, gExrHeight;
float* gExrRGBA;
int gMousePosX, gMousePosY;
struct nk_context* ctx;
#define MAX_VERTEX_BUFFER 512 * 1024
#define MAX_ELEMENT_BUFFER 128 * 1024
void checkErrors(std::string desc) {
GLenum e = glGetError();
if (e != GL_NO_ERROR) {
fprintf(stderr, "OpenGL error in \"%s\": %d (%d)\n", desc.c_str(), e, e);
exit(20);
}
}
void keyboardCallback(int keycode, int state) {
// printf("hello key %d, state %d\n", keycode, state);
if (keycode == 27) {
if (window) window->setRequestExit();
}
}
void mouseMoveCallback(float x, float y) {
// printf("Mouse Move: %f, %f\n", x, y);
gMousePosX = (int)x;
gMousePosY = (int)y;
// @todo { move to nuklear_btgui_gl2.h }
nk_btgui_update_mouse_pos((int)x, (int)y);
}
void mouseButtonCallback(int button, int state, float x, float y) {
nk_btgui_update_mouse_state((button == 0) && (state == 1), 0, 0);
}
void resizeCallback(float width, float height) {
GLfloat h = (GLfloat)height / (GLfloat)width;
GLfloat xmax, znear, zfar;
znear = 1.0f;
zfar = 1000.0f;
xmax = znear * 0.5f;
gWidth = width;
gHeight = height;
}
GLuint GenTexture(int w, int h, const float* rgba)
{
// Create floating point RGBA texture
GLuint texHandle;
glGenTextures(1, &texHandle);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texHandle);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
// @todo { Use GL_RGBA32F for internal texture format. }
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_FLOAT, rgba);
checkErrors("GenTexture");
return texHandle;
}
bool
LoadShader(
GLenum shaderType, // GL_VERTEX_SHADER or GL_FRAGMENT_SHADER(or maybe GL_COMPUTE_SHADER)
GLuint& shader,
const char* shaderSourceFilename)
{
GLint val = 0;
// free old shader/program
if (shader != 0) glDeleteShader(shader);
static GLchar srcbuf[16384];
FILE *fp = fopen(shaderSourceFilename, "rb");
if (!fp) {
fprintf(stderr, "failed to load shader: %s\n", shaderSourceFilename);
return false;
}
fseek(fp, 0, SEEK_END);
size_t len = ftell(fp);
rewind(fp);
len = fread(srcbuf, 1, len, fp);
srcbuf[len] = 0;
fclose(fp);
static const GLchar *src = srcbuf;
shader = glCreateShader(shaderType);
glShaderSource(shader, 1, &src, NULL);
glCompileShader(shader);
glGetShaderiv(shader, GL_COMPILE_STATUS, &val);
if (val != GL_TRUE) {
char log[4096];
GLsizei msglen;
glGetShaderInfoLog(shader, 4096, &msglen, log);
printf("%s\n", log);
assert(val == GL_TRUE && "failed to compile shader");
}
printf("Load shader [ %s ] OK\n", shaderSourceFilename);
return true;
}
bool
LinkShader(
GLuint& prog,
GLuint& vertShader,
GLuint& fragShader)
{
GLint val = 0;
if (prog != 0) {
glDeleteProgram(prog);
}
prog = glCreateProgram();
glAttachShader(prog, vertShader);
glAttachShader(prog, fragShader);
glLinkProgram(prog);
glGetProgramiv(prog, GL_LINK_STATUS, &val);
assert(val == GL_TRUE && "failed to link shader");
printf("Link shader OK\n");
return true;
}
void
Render(GLuint prog_id, int w, int h)
{
glDisable(GL_DEPTH_TEST);
glUseProgram(prog_id);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, gTexId);
glEnable(GL_TEXTURE_2D);
GLint texLoc = glGetUniformLocation(prog_id, "tex");
assert(texLoc >= 0);
glUniform1i(texLoc, 0); // TEXTURE0
GLint intensityScaleLoc = glGetUniformLocation(prog_id, "intensity_scale");
if (intensityScaleLoc >= 0) {
glUniform1f(intensityScaleLoc, gIntensityScale);
}
GLint gammaLoc = glGetUniformLocation(prog_id, "gamma");
if (gammaLoc >= 0) {
glUniform1f(gammaLoc, gGamma);
}
GLint pos_id = glGetAttribLocation(prog_id, "in_position");
assert(pos_id >= 0);
GLint texcoord_id = glGetAttribLocation(prog_id, "in_texcoord");
assert(texcoord_id >= 0);
const float vertices[] = {-1, -1, -1, 1, 1, 1, 1, -1};
const float texcoords[] = {0, 1, 0, 0, 1, 0, 1, 1};
glVertexAttribPointer(pos_id, 2, GL_FLOAT, GL_FALSE, 0, (const void*)(vertices));
glVertexAttribPointer(texcoord_id, 2, GL_FLOAT, GL_FALSE, 0, (const void*)(texcoords));
glEnableVertexAttribArray(pos_id);
glEnableVertexAttribArray(texcoord_id);
glDrawArrays(GL_QUADS, 0, 4);
glDisableVertexAttribArray(pos_id);
glDisableVertexAttribArray(texcoord_id);
checkErrors("render");
glUseProgram(0);
checkErrors("UseProgram(0)");
glEnable(GL_DEPTH_TEST);
glDisable(GL_TEXTURE_2D);
}
void InspectPixel(float rgba[4], int x, int y) {
if (x < 0) x = 0;
if (x > (gExrWidth-1)) x = gExrWidth - 1;
if (y < 0) y = 0;
if (y > (gExrHeight-1)) y = gExrHeight - 1;
rgba[0] = gExrRGBA[4 * (y * gExrWidth + x) + 0];
rgba[1] = gExrRGBA[4 * (y * gExrWidth + x) + 1];
rgba[2] = gExrRGBA[4 * (y * gExrWidth + x) + 2];
rgba[3] = gExrRGBA[4 * (y * gExrWidth + x) + 3];
}
int main(int argc, char** argv) {
const char *filename = NULL;
const char *layername = NULL;
#ifdef USE_NATIVEFILEDIALOG
if (argc < 2) {
nfdchar_t *outPath = NULL;
nfdresult_t result = NFD_OpenDialog( "exr", NULL, &outPath );
if ( result == NFD_OKAY )
{
puts("Success!");
filename = strdup(outPath);
}
else if ( result == NFD_CANCEL )
{
puts("User pressed cancel.");
exit(-1);
}
else
{
printf("Error: %s\n", NFD_GetError() );
exit(-1);
}
} else {
filename = argv[1];
if (argc > 2) {
layername = argv[2];
}
}
#else
if (argc < 2) {
printf("Usage: exrview input.exr [layer name]\n");
exit(-1);
}
filename = argv[1];
if (argc > 2) {
layername = argv[2];
}
#endif
{
bool ret = exrio::GetEXRLayers(filename);
if (!ret) {
exit(-1);
}
}
{
bool ret = exrio::LoadEXRRGBA(&gExrRGBA, &gExrWidth, &gExrHeight, filename, layername);
if (!ret) {
exit(-1);
}
}
window = new b3gDefaultOpenGLWindow;
b3gWindowConstructionInfo ci;
#ifdef USE_OPENGL2
ci.m_openglVersion = 2;
#endif
ci.m_width = gExrWidth;
ci.m_height = gExrHeight;
window->createWindow(ci);
char title[1024];
sprintf(title, "%s (%d x %d)", filename, gExrWidth, gExrHeight);
window->setWindowTitle(title);
#ifndef __APPLE__
#ifndef _WIN32
//some Linux implementations need the 'glewExperimental' to be true
glewExperimental = GL_TRUE;
#endif
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to initialize GLEW\n");
exit(-1);
}
if (!GLEW_VERSION_2_1) {
fprintf(stderr, "OpenGL 2.1 is not available\n");
exit(-1);
}
#endif
checkErrors("init");
window->setMouseButtonCallback(mouseButtonCallback);
window->setMouseMoveCallback(mouseMoveCallback);
checkErrors("mouse");
window->setKeyboardCallback(keyboardCallback);
checkErrors("keyboard");
window->setResizeCallback(resizeCallback);
checkErrors("resize");
struct nk_color background;
background = nk_rgb(28,48,62);
{
// Upload EXR image to OpenGL texture.
gTexId = GenTexture(gExrWidth, gExrHeight, gExrRGBA);
if (gTexId == 0) {
fprintf(stderr, "OpenGL texture error\n");
exit(-1);
}
}
/* GUI */
ctx = nk_btgui_init(window, NK_BTGUI3_DEFAULT);
/* Load Fonts: if none of these are loaded a default font will be used */
{
struct nk_font_atlas* atlas;
nk_btgui_font_stash_begin(&atlas);
/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas,
* "../../../extra_font/DroidSans.ttf", 14, 0);*/
/*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas,
* "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
/*struct nk_font *future = nk_font_atlas_add_from_file(atlas,
* "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas,
* "../../../extra_font/ProggyClean.ttf", 12, 0);*/
/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas,
* "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas,
* "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
struct nk_font *droid = nk_font_atlas_add_from_file(atlas,
"./DroidSans.ttf", 14, 0);
nk_btgui_font_stash_end();
if (droid) {
nk_style_set_font(ctx, &droid->handle);
}
// Color
struct nk_color table[NK_COLOR_COUNT];
table[NK_COLOR_TEXT] = nk_rgba(210, 210, 210, 255);
table[NK_COLOR_WINDOW] = nk_rgba(57, 67, 71, 245);
table[NK_COLOR_HEADER] = nk_rgba(51, 51, 56, 230);
table[NK_COLOR_BORDER] = nk_rgba(46, 46, 46, 255);
table[NK_COLOR_BUTTON] = nk_rgba(48, 48, 48, 255);
table[NK_COLOR_BUTTON_HOVER] = nk_rgba(58, 93, 121, 255);
table[NK_COLOR_BUTTON_ACTIVE] = nk_rgba(63, 98, 126, 255);
table[NK_COLOR_TOGGLE] = nk_rgba(50, 58, 61, 255);
table[NK_COLOR_TOGGLE_HOVER] = nk_rgba(45, 53, 56, 255);
table[NK_COLOR_TOGGLE_CURSOR] = nk_rgba(48, 83, 111, 255);
table[NK_COLOR_SELECT] = nk_rgba(57, 67, 61, 255);
table[NK_COLOR_SELECT_ACTIVE] = nk_rgba(48, 83, 111, 255);
table[NK_COLOR_SLIDER] = nk_rgba(50, 58, 61, 255);
table[NK_COLOR_SLIDER_CURSOR] = nk_rgba(48, 83, 111, 245);
table[NK_COLOR_SLIDER_CURSOR_HOVER] = nk_rgba(53, 88, 116, 255);
table[NK_COLOR_SLIDER_CURSOR_ACTIVE] = nk_rgba(58, 93, 121, 255);
table[NK_COLOR_PROPERTY] = nk_rgba(50, 58, 61, 255);
table[NK_COLOR_EDIT] = nk_rgba(50, 58, 61, 225);
table[NK_COLOR_EDIT_CURSOR] = nk_rgba(210, 210, 210, 255);
table[NK_COLOR_COMBO] = nk_rgba(50, 58, 61, 255);
table[NK_COLOR_CHART] = nk_rgba(50, 58, 61, 255);
table[NK_COLOR_CHART_COLOR] = nk_rgba(48, 83, 111, 255);
table[NK_COLOR_CHART_COLOR_HIGHLIGHT] = nk_rgba(255, 0, 0, 255);
table[NK_COLOR_SCROLLBAR] = nk_rgba(50, 58, 61, 255);
table[NK_COLOR_SCROLLBAR_CURSOR] = nk_rgba(48, 83, 111, 255);
table[NK_COLOR_SCROLLBAR_CURSOR_HOVER] = nk_rgba(53, 88, 116, 255);
table[NK_COLOR_SCROLLBAR_CURSOR_ACTIVE] = nk_rgba(58, 93, 121, 255);
table[NK_COLOR_TAB_HEADER] = nk_rgba(48, 83, 111, 255);
nk_style_from_table(ctx, table);
}
checkErrors("start");
GLuint vert_id = 0, frag_id = 0, prog_id = 0;
{
bool ret = LoadShader(GL_VERTEX_SHADER, vert_id, "shader.vert");
if (!ret) {
fprintf(stderr, "Failed to compile vertex shader.\n");
exit(-1);
}
}
checkErrors("vertex shader load");
{
bool ret = LoadShader(GL_FRAGMENT_SHADER, frag_id, "shader.frag");
if (!ret) {
fprintf(stderr, "Failed to compile fragment shader.\n");
exit(-1);
}
}
checkErrors("fragment shader load");
{
bool ret = LinkShader(prog_id, vert_id, frag_id);
if (!ret) {
fprintf(stderr, "Failed to link shader.\n");
exit(-1);
}
}
checkErrors("link shader");
while (!window->requestedExit()) {
window->startRendering();
glClear(GL_COLOR_BUFFER_BIT);
checkErrors("begin frame");
nk_btgui_new_frame();
float pixel[4];
InspectPixel(pixel, gMousePosX, gMousePosY);
/* GUI */
{
//struct nk_panel layout;
if (nk_begin(ctx, "UI", nk_rect(50, 50, 350, 250),
NK_WINDOW_BORDER | NK_WINDOW_MOVABLE | NK_WINDOW_SCALABLE |
NK_WINDOW_MINIMIZABLE | NK_WINDOW_TITLE)) {
nk_layout_row_static(ctx, 30, 300, 1);
//if (nk_button_label(ctx, "button", NK_BUTTON_DEFAULT))
// fprintf(stdout, "button pressed\n");
nk_label(ctx, "Intensity", NK_TEXT_LEFT);
if (nk_slider_float(ctx, 0, &gIntensityScale, 10.0, 0.1f)) {
fprintf(stdout, "Intensity: %f\n", gIntensityScale);
}
nk_label(ctx, "Display gamma", NK_TEXT_LEFT);
if (nk_slider_float(ctx, 0, &gGamma, 10.0, 0.01f)) {
fprintf(stdout, "Gamma: %f\n", gGamma);
}
nk_label(ctx, "RAW pixel value", NK_TEXT_LEFT);
char txt[1024];
sprintf(txt, "(%d, %d) = %f, %f, %f, %f", gMousePosX, gMousePosY, pixel[0], pixel[1], pixel[2], pixel[3]);
nk_text(ctx, txt, strlen(txt), NK_TEXT_LEFT);
#if 0
nk_layout_row_dynamic(ctx, 25, 1);
nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
{
struct nk_panel combo;
nk_layout_row_dynamic(ctx, 20, 1);
nk_label(ctx, "background:", NK_TEXT_LEFT);
nk_layout_row_dynamic(ctx, 25, 1);
if (nk_combo_begin_color(ctx, &combo, background, 400)) {
nk_layout_row_dynamic(ctx, 120, 1);
background = nk_color_picker(ctx, background, NK_RGBA);
nk_layout_row_dynamic(ctx, 25, 1);
background.r =
(nk_byte)nk_propertyi(ctx, "#R:", 0, background.r, 255, 1, 1);
background.g =
(nk_byte)nk_propertyi(ctx, "#G:", 0, background.g, 255, 1, 1);
background.b =
(nk_byte)nk_propertyi(ctx, "#B:", 0, background.b, 255, 1, 1);
background.a =
(nk_byte)nk_propertyi(ctx, "#A:", 0, background.a, 255, 1, 1);
nk_combo_end(ctx);
}
}
#endif
}
nk_end(ctx);
}
/* Draw */
{
float bg[4];
nk_color_fv(bg, background);
glViewport(0, 0, window->getWidth(), window->getHeight());
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(bg[0], bg[1], bg[2], bg[3]);
Render(prog_id, window->getWidth(), window->getHeight());
/* IMPORTANT: `nk_glfw_render` modifies some global OpenGL state
* with blending, scissor, face culling and depth test and defaults
* everything
* back into a default state. Make sure to either save and restore or
* reset your own state after drawing rendering the UI. */
nk_btgui_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER,
MAX_ELEMENT_BUFFER);
}
window->endRendering();
}
nk_btgui_shutdown();
delete window;
return EXIT_SUCCESS;
}