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- #define USE_OPENGL2
- #include "OpenGLWindow/OpenGLInclude.h"
- #ifdef _WIN32
- #include "OpenGLWindow/Win32OpenGLWindow.h"
- #elif defined __APPLE__
- #include "OpenGLWindow/MacOpenGLWindow.h"
- #else
- // assume linux
- #include "OpenGLWindow/X11OpenGLWindow.h"
- #endif
-
- #ifdef _WIN32
- #include <sys/stat.h>
- #include <sys/types.h>
- #include <time.h>
- #else
- #include <fcntl.h>
- #include <sys/mman.h>
- #include <sys/stat.h>
- #endif
-
- #include <cstdio>
- #include <cstdlib>
- #include <string>
- #include <cstring>
-
- #ifdef USE_NATIVEFILEDIALOG
- #include <nfd.h>
- #endif
-
- #define NK_INCLUDE_FIXED_TYPES
- #define NK_INCLUDE_STANDARD_IO
- #define NK_INCLUDE_DEFAULT_ALLOCATOR
- #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
- #define NK_INCLUDE_FONT_BAKING
- #define NK_INCLUDE_DEFAULT_FONT
- #define NK_IMPLEMENTATION
- #define NK_BTGUI_GL2_IMPLEMENTATION
- #include "nuklear.h"
- #include "nuklear_btgui_gl2.h"
-
- #include "exr-io.h"
-
- b3gDefaultOpenGLWindow* window = 0;
- int gWidth = 512;
- int gHeight = 512;
- GLuint gTexId;
- float gIntensityScale = 1.0;
- float gGamma = 1.0;
- int gExrWidth, gExrHeight;
- float* gExrRGBA;
- int gMousePosX, gMousePosY;
-
- struct nk_context* ctx;
-
- #define MAX_VERTEX_BUFFER 512 * 1024
- #define MAX_ELEMENT_BUFFER 128 * 1024
-
- void checkErrors(std::string desc) {
- GLenum e = glGetError();
- if (e != GL_NO_ERROR) {
- fprintf(stderr, "OpenGL error in \"%s\": %d (%d)\n", desc.c_str(), e, e);
- exit(20);
- }
- }
-
- void keyboardCallback(int keycode, int state) {
- // printf("hello key %d, state %d\n", keycode, state);
- if (keycode == 27) {
- if (window) window->setRequestExit();
- }
- }
-
- void mouseMoveCallback(float x, float y) {
- // printf("Mouse Move: %f, %f\n", x, y);
-
- gMousePosX = (int)x;
- gMousePosY = (int)y;
-
- // @todo { move to nuklear_btgui_gl2.h }
- nk_btgui_update_mouse_pos((int)x, (int)y);
- }
- void mouseButtonCallback(int button, int state, float x, float y) {
- nk_btgui_update_mouse_state((button == 0) && (state == 1), 0, 0);
- }
-
- void resizeCallback(float width, float height) {
- GLfloat h = (GLfloat)height / (GLfloat)width;
- GLfloat xmax, znear, zfar;
-
- znear = 1.0f;
- zfar = 1000.0f;
- xmax = znear * 0.5f;
-
- gWidth = width;
- gHeight = height;
- }
-
- GLuint GenTexture(int w, int h, const float* rgba)
- {
- // Create floating point RGBA texture
- GLuint texHandle;
- glGenTextures(1, &texHandle);
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, texHandle);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- // @todo { Use GL_RGBA32F for internal texture format. }
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_FLOAT, rgba);
- checkErrors("GenTexture");
-
- return texHandle;
- }
-
-
- bool
- LoadShader(
- GLenum shaderType, // GL_VERTEX_SHADER or GL_FRAGMENT_SHADER(or maybe GL_COMPUTE_SHADER)
- GLuint& shader,
- const char* shaderSourceFilename)
- {
- GLint val = 0;
-
- // free old shader/program
- if (shader != 0) glDeleteShader(shader);
-
- static GLchar srcbuf[16384];
- FILE *fp = fopen(shaderSourceFilename, "rb");
- if (!fp) {
- fprintf(stderr, "failed to load shader: %s\n", shaderSourceFilename);
- return false;
- }
- fseek(fp, 0, SEEK_END);
- size_t len = ftell(fp);
- rewind(fp);
- len = fread(srcbuf, 1, len, fp);
- srcbuf[len] = 0;
- fclose(fp);
-
- static const GLchar *src = srcbuf;
-
- shader = glCreateShader(shaderType);
- glShaderSource(shader, 1, &src, NULL);
- glCompileShader(shader);
- glGetShaderiv(shader, GL_COMPILE_STATUS, &val);
- if (val != GL_TRUE) {
- char log[4096];
- GLsizei msglen;
- glGetShaderInfoLog(shader, 4096, &msglen, log);
- printf("%s\n", log);
- assert(val == GL_TRUE && "failed to compile shader");
- }
-
- printf("Load shader [ %s ] OK\n", shaderSourceFilename);
- return true;
- }
-
- bool
- LinkShader(
- GLuint& prog,
- GLuint& vertShader,
- GLuint& fragShader)
- {
- GLint val = 0;
-
- if (prog != 0) {
- glDeleteProgram(prog);
- }
-
- prog = glCreateProgram();
-
- glAttachShader(prog, vertShader);
- glAttachShader(prog, fragShader);
- glLinkProgram(prog);
-
- glGetProgramiv(prog, GL_LINK_STATUS, &val);
- assert(val == GL_TRUE && "failed to link shader");
-
- printf("Link shader OK\n");
-
- return true;
- }
-
- void
- Render(GLuint prog_id, int w, int h)
- {
- glDisable(GL_DEPTH_TEST);
-
- glUseProgram(prog_id);
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, gTexId);
-
- glEnable(GL_TEXTURE_2D);
- GLint texLoc = glGetUniformLocation(prog_id, "tex");
- assert(texLoc >= 0);
- glUniform1i(texLoc, 0); // TEXTURE0
-
- GLint intensityScaleLoc = glGetUniformLocation(prog_id, "intensity_scale");
- if (intensityScaleLoc >= 0) {
- glUniform1f(intensityScaleLoc, gIntensityScale);
- }
-
- GLint gammaLoc = glGetUniformLocation(prog_id, "gamma");
- if (gammaLoc >= 0) {
- glUniform1f(gammaLoc, gGamma);
- }
-
- GLint pos_id = glGetAttribLocation(prog_id, "in_position");
- assert(pos_id >= 0);
- GLint texcoord_id = glGetAttribLocation(prog_id, "in_texcoord");
- assert(texcoord_id >= 0);
-
- const float vertices[] = {-1, -1, -1, 1, 1, 1, 1, -1};
- const float texcoords[] = {0, 1, 0, 0, 1, 0, 1, 1};
-
- glVertexAttribPointer(pos_id, 2, GL_FLOAT, GL_FALSE, 0, (const void*)(vertices));
- glVertexAttribPointer(texcoord_id, 2, GL_FLOAT, GL_FALSE, 0, (const void*)(texcoords));
-
- glEnableVertexAttribArray(pos_id);
- glEnableVertexAttribArray(texcoord_id);
-
- glDrawArrays(GL_QUADS, 0, 4);
-
- glDisableVertexAttribArray(pos_id);
- glDisableVertexAttribArray(texcoord_id);
-
- checkErrors("render");
-
- glUseProgram(0);
- checkErrors("UseProgram(0)");
-
- glEnable(GL_DEPTH_TEST);
- glDisable(GL_TEXTURE_2D);
- }
-
- void InspectPixel(float rgba[4], int x, int y) {
- if (x < 0) x = 0;
- if (x > (gExrWidth-1)) x = gExrWidth - 1;
-
- if (y < 0) y = 0;
- if (y > (gExrHeight-1)) y = gExrHeight - 1;
-
- rgba[0] = gExrRGBA[4 * (y * gExrWidth + x) + 0];
- rgba[1] = gExrRGBA[4 * (y * gExrWidth + x) + 1];
- rgba[2] = gExrRGBA[4 * (y * gExrWidth + x) + 2];
- rgba[3] = gExrRGBA[4 * (y * gExrWidth + x) + 3];
- }
-
- int main(int argc, char** argv) {
-
- const char *filename = NULL;
- const char *layername = NULL;
-
- #ifdef USE_NATIVEFILEDIALOG
- if (argc < 2) {
- nfdchar_t *outPath = NULL;
- nfdresult_t result = NFD_OpenDialog( "exr", NULL, &outPath );
- if ( result == NFD_OKAY )
- {
- puts("Success!");
- filename = strdup(outPath);
- }
- else if ( result == NFD_CANCEL )
- {
- puts("User pressed cancel.");
- exit(-1);
- }
- else
- {
- printf("Error: %s\n", NFD_GetError() );
- exit(-1);
- }
- } else {
- filename = argv[1];
- if (argc > 2) {
- layername = argv[2];
- }
- }
- #else
- if (argc < 2) {
- printf("Usage: exrview input.exr [layer name]\n");
- exit(-1);
- }
- filename = argv[1];
- if (argc > 2) {
- layername = argv[2];
- }
- #endif
-
- {
- bool ret = exrio::GetEXRLayers(filename);
- if (!ret) {
- exit(-1);
- }
- }
-
- {
- bool ret = exrio::LoadEXRRGBA(&gExrRGBA, &gExrWidth, &gExrHeight, filename, layername);
- if (!ret) {
- exit(-1);
- }
- }
-
- window = new b3gDefaultOpenGLWindow;
- b3gWindowConstructionInfo ci;
- #ifdef USE_OPENGL2
- ci.m_openglVersion = 2;
- #endif
- ci.m_width = gExrWidth;
- ci.m_height = gExrHeight;
- window->createWindow(ci);
-
- char title[1024];
- sprintf(title, "%s (%d x %d)", filename, gExrWidth, gExrHeight);
- window->setWindowTitle(title);
-
- #ifndef __APPLE__
- #ifndef _WIN32
- //some Linux implementations need the 'glewExperimental' to be true
- glewExperimental = GL_TRUE;
- #endif
- if (glewInit() != GLEW_OK) {
- fprintf(stderr, "Failed to initialize GLEW\n");
- exit(-1);
- }
-
- if (!GLEW_VERSION_2_1) {
- fprintf(stderr, "OpenGL 2.1 is not available\n");
- exit(-1);
- }
- #endif
-
-
- checkErrors("init");
-
- window->setMouseButtonCallback(mouseButtonCallback);
- window->setMouseMoveCallback(mouseMoveCallback);
- checkErrors("mouse");
- window->setKeyboardCallback(keyboardCallback);
- checkErrors("keyboard");
- window->setResizeCallback(resizeCallback);
- checkErrors("resize");
-
- struct nk_color background;
- background = nk_rgb(28,48,62);
-
-
- {
- // Upload EXR image to OpenGL texture.
- gTexId = GenTexture(gExrWidth, gExrHeight, gExrRGBA);
- if (gTexId == 0) {
- fprintf(stderr, "OpenGL texture error\n");
- exit(-1);
- }
- }
-
-
- /* GUI */
- ctx = nk_btgui_init(window, NK_BTGUI3_DEFAULT);
- /* Load Fonts: if none of these are loaded a default font will be used */
- {
- struct nk_font_atlas* atlas;
- nk_btgui_font_stash_begin(&atlas);
- /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas,
- * "../../../extra_font/DroidSans.ttf", 14, 0);*/
- /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas,
- * "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
- /*struct nk_font *future = nk_font_atlas_add_from_file(atlas,
- * "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
- /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas,
- * "../../../extra_font/ProggyClean.ttf", 12, 0);*/
- /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas,
- * "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
- /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas,
- * "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
- struct nk_font *droid = nk_font_atlas_add_from_file(atlas,
- "./DroidSans.ttf", 14, 0);
- nk_btgui_font_stash_end();
- if (droid) {
- nk_style_set_font(ctx, &droid->handle);
- }
-
- // Color
- struct nk_color table[NK_COLOR_COUNT];
- table[NK_COLOR_TEXT] = nk_rgba(210, 210, 210, 255);
- table[NK_COLOR_WINDOW] = nk_rgba(57, 67, 71, 245);
- table[NK_COLOR_HEADER] = nk_rgba(51, 51, 56, 230);
- table[NK_COLOR_BORDER] = nk_rgba(46, 46, 46, 255);
- table[NK_COLOR_BUTTON] = nk_rgba(48, 48, 48, 255);
- table[NK_COLOR_BUTTON_HOVER] = nk_rgba(58, 93, 121, 255);
- table[NK_COLOR_BUTTON_ACTIVE] = nk_rgba(63, 98, 126, 255);
- table[NK_COLOR_TOGGLE] = nk_rgba(50, 58, 61, 255);
- table[NK_COLOR_TOGGLE_HOVER] = nk_rgba(45, 53, 56, 255);
- table[NK_COLOR_TOGGLE_CURSOR] = nk_rgba(48, 83, 111, 255);
- table[NK_COLOR_SELECT] = nk_rgba(57, 67, 61, 255);
- table[NK_COLOR_SELECT_ACTIVE] = nk_rgba(48, 83, 111, 255);
- table[NK_COLOR_SLIDER] = nk_rgba(50, 58, 61, 255);
- table[NK_COLOR_SLIDER_CURSOR] = nk_rgba(48, 83, 111, 245);
- table[NK_COLOR_SLIDER_CURSOR_HOVER] = nk_rgba(53, 88, 116, 255);
- table[NK_COLOR_SLIDER_CURSOR_ACTIVE] = nk_rgba(58, 93, 121, 255);
- table[NK_COLOR_PROPERTY] = nk_rgba(50, 58, 61, 255);
- table[NK_COLOR_EDIT] = nk_rgba(50, 58, 61, 225);
- table[NK_COLOR_EDIT_CURSOR] = nk_rgba(210, 210, 210, 255);
- table[NK_COLOR_COMBO] = nk_rgba(50, 58, 61, 255);
- table[NK_COLOR_CHART] = nk_rgba(50, 58, 61, 255);
- table[NK_COLOR_CHART_COLOR] = nk_rgba(48, 83, 111, 255);
- table[NK_COLOR_CHART_COLOR_HIGHLIGHT] = nk_rgba(255, 0, 0, 255);
- table[NK_COLOR_SCROLLBAR] = nk_rgba(50, 58, 61, 255);
- table[NK_COLOR_SCROLLBAR_CURSOR] = nk_rgba(48, 83, 111, 255);
- table[NK_COLOR_SCROLLBAR_CURSOR_HOVER] = nk_rgba(53, 88, 116, 255);
- table[NK_COLOR_SCROLLBAR_CURSOR_ACTIVE] = nk_rgba(58, 93, 121, 255);
- table[NK_COLOR_TAB_HEADER] = nk_rgba(48, 83, 111, 255);
- nk_style_from_table(ctx, table);
- }
-
- checkErrors("start");
-
- GLuint vert_id = 0, frag_id = 0, prog_id = 0;
- {
- bool ret = LoadShader(GL_VERTEX_SHADER, vert_id, "shader.vert");
- if (!ret) {
- fprintf(stderr, "Failed to compile vertex shader.\n");
- exit(-1);
- }
- }
- checkErrors("vertex shader load");
-
- {
- bool ret = LoadShader(GL_FRAGMENT_SHADER, frag_id, "shader.frag");
- if (!ret) {
- fprintf(stderr, "Failed to compile fragment shader.\n");
- exit(-1);
- }
- }
- checkErrors("fragment shader load");
-
- {
- bool ret = LinkShader(prog_id, vert_id, frag_id);
- if (!ret) {
- fprintf(stderr, "Failed to link shader.\n");
- exit(-1);
- }
- }
- checkErrors("link shader");
-
-
- while (!window->requestedExit()) {
- window->startRendering();
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- checkErrors("begin frame");
- nk_btgui_new_frame();
-
- float pixel[4];
- InspectPixel(pixel, gMousePosX, gMousePosY);
-
- /* GUI */
- {
- //struct nk_panel layout;
- if (nk_begin(ctx, "UI", nk_rect(50, 50, 350, 250),
- NK_WINDOW_BORDER | NK_WINDOW_MOVABLE | NK_WINDOW_SCALABLE |
- NK_WINDOW_MINIMIZABLE | NK_WINDOW_TITLE)) {
- nk_layout_row_static(ctx, 30, 300, 1);
- //if (nk_button_label(ctx, "button", NK_BUTTON_DEFAULT))
- // fprintf(stdout, "button pressed\n");
-
- nk_label(ctx, "Intensity", NK_TEXT_LEFT);
- if (nk_slider_float(ctx, 0, &gIntensityScale, 10.0, 0.1f)) {
- fprintf(stdout, "Intensity: %f\n", gIntensityScale);
- }
- nk_label(ctx, "Display gamma", NK_TEXT_LEFT);
- if (nk_slider_float(ctx, 0, &gGamma, 10.0, 0.01f)) {
- fprintf(stdout, "Gamma: %f\n", gGamma);
- }
-
- nk_label(ctx, "RAW pixel value", NK_TEXT_LEFT);
- char txt[1024];
- sprintf(txt, "(%d, %d) = %f, %f, %f, %f", gMousePosX, gMousePosY, pixel[0], pixel[1], pixel[2], pixel[3]);
- nk_text(ctx, txt, strlen(txt), NK_TEXT_LEFT);
-
- #if 0
- nk_layout_row_dynamic(ctx, 25, 1);
- nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
-
- {
- struct nk_panel combo;
- nk_layout_row_dynamic(ctx, 20, 1);
- nk_label(ctx, "background:", NK_TEXT_LEFT);
- nk_layout_row_dynamic(ctx, 25, 1);
- if (nk_combo_begin_color(ctx, &combo, background, 400)) {
- nk_layout_row_dynamic(ctx, 120, 1);
- background = nk_color_picker(ctx, background, NK_RGBA);
- nk_layout_row_dynamic(ctx, 25, 1);
- background.r =
- (nk_byte)nk_propertyi(ctx, "#R:", 0, background.r, 255, 1, 1);
- background.g =
- (nk_byte)nk_propertyi(ctx, "#G:", 0, background.g, 255, 1, 1);
- background.b =
- (nk_byte)nk_propertyi(ctx, "#B:", 0, background.b, 255, 1, 1);
- background.a =
- (nk_byte)nk_propertyi(ctx, "#A:", 0, background.a, 255, 1, 1);
- nk_combo_end(ctx);
- }
- }
- #endif
- }
- nk_end(ctx);
- }
-
- /* Draw */
- {
- float bg[4];
- nk_color_fv(bg, background);
- glViewport(0, 0, window->getWidth(), window->getHeight());
- glClear(GL_COLOR_BUFFER_BIT);
- glClearColor(bg[0], bg[1], bg[2], bg[3]);
-
- Render(prog_id, window->getWidth(), window->getHeight());
-
- /* IMPORTANT: `nk_glfw_render` modifies some global OpenGL state
- * with blending, scissor, face culling and depth test and defaults
- * everything
- * back into a default state. Make sure to either save and restore or
- * reset your own state after drawing rendering the UI. */
- nk_btgui_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER,
- MAX_ELEMENT_BUFFER);
- }
-
- window->endRendering();
- }
-
- nk_btgui_shutdown();
-
- delete window;
-
- return EXIT_SUCCESS;
- }
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