|
|
- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- /**
- * \file SDL_surface.h
- *
- * Header file for ::SDL_Surface definition and management functions.
- */
-
- #ifndef SDL_surface_h_
- #define SDL_surface_h_
-
- #include "SDL_stdinc.h"
- #include "SDL_pixels.h"
- #include "SDL_rect.h"
- #include "SDL_blendmode.h"
- #include "SDL_rwops.h"
-
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /**
- * \name Surface flags
- *
- * These are the currently supported flags for the ::SDL_Surface.
- *
- * \internal
- * Used internally (read-only).
- */
- /* @{ */
- #define SDL_SWSURFACE 0 /**< Just here for compatibility */
- #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
- #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
- #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
- #define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */
- /* @} *//* Surface flags */
-
- /**
- * Evaluates to true if the surface needs to be locked before access.
- */
- #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
-
- typedef struct SDL_BlitMap SDL_BlitMap; /* this is an opaque type. */
-
- /**
- * \brief A collection of pixels used in software blitting.
- *
- * \note This structure should be treated as read-only, except for \c pixels,
- * which, if not NULL, contains the raw pixel data for the surface.
- */
- typedef struct SDL_Surface
- {
- Uint32 flags; /**< Read-only */
- SDL_PixelFormat *format; /**< Read-only */
- int w, h; /**< Read-only */
- int pitch; /**< Read-only */
- void *pixels; /**< Read-write */
-
- /** Application data associated with the surface */
- void *userdata; /**< Read-write */
-
- /** information needed for surfaces requiring locks */
- int locked; /**< Read-only */
-
- /** list of BlitMap that hold a reference to this surface */
- void *list_blitmap; /**< Private */
-
- /** clipping information */
- SDL_Rect clip_rect; /**< Read-only */
-
- /** info for fast blit mapping to other surfaces */
- SDL_BlitMap *map; /**< Private */
-
- /** Reference count -- used when freeing surface */
- int refcount; /**< Read-mostly */
- } SDL_Surface;
-
- /**
- * \brief The type of function used for surface blitting functions.
- */
- typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
- struct SDL_Surface * dst, SDL_Rect * dstrect);
-
- /**
- * \brief The formula used for converting between YUV and RGB
- */
- typedef enum
- {
- SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */
- SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */
- SDL_YUV_CONVERSION_BT709, /**< BT.709 */
- SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */
- } SDL_YUV_CONVERSION_MODE;
-
- /**
- * Allocate a new RGB surface.
- *
- * If `depth` is 4 or 8 bits, an empty palette is allocated for the surface.
- * If `depth` is greater than 8 bits, the pixel format is set using the
- * [RGBA]mask parameters.
- *
- * The [RGBA]mask parameters are the bitmasks used to extract that color from
- * a pixel. For instance, `Rmask` being 0xFF000000 means the red data is
- * stored in the most significant byte. Using zeros for the RGB masks sets a
- * default value, based on the depth. For example:
- *
- * ```c++
- * SDL_CreateRGBSurface(0,w,h,32,0,0,0,0);
- * ```
- *
- * However, using zero for the Amask results in an Amask of 0.
- *
- * By default surfaces with an alpha mask are set up for blending as with:
- *
- * ```c++
- * SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND)
- * ```
- *
- * You can change this by calling SDL_SetSurfaceBlendMode() and selecting a
- * different `blendMode`.
- *
- * \param flags the flags are unused and should be set to 0
- * \param width the width of the surface
- * \param height the height of the surface
- * \param depth the depth of the surface in bits
- * \param Rmask the red mask for the pixels
- * \param Gmask the green mask for the pixels
- * \param Bmask the blue mask for the pixels
- * \param Amask the alpha mask for the pixels
- * \returns the new SDL_Surface structure that is created or NULL if it fails;
- * call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_CreateRGBSurfaceFrom
- * \sa SDL_CreateRGBSurfaceWithFormat
- * \sa SDL_FreeSurface
- */
- extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
- (Uint32 flags, int width, int height, int depth,
- Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
-
-
- /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
-
- /**
- * Allocate a new RGB surface with a specific pixel format.
- *
- * This function operates mostly like SDL_CreateRGBSurface(), except instead
- * of providing pixel color masks, you provide it with a predefined format
- * from SDL_PixelFormatEnum.
- *
- * \param flags the flags are unused and should be set to 0
- * \param width the width of the surface
- * \param height the height of the surface
- * \param depth the depth of the surface in bits
- * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
- * \returns the new SDL_Surface structure that is created or NULL if it fails;
- * call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.5.
- *
- * \sa SDL_CreateRGBSurface
- * \sa SDL_CreateRGBSurfaceFrom
- * \sa SDL_FreeSurface
- */
- extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
- (Uint32 flags, int width, int height, int depth, Uint32 format);
-
- /**
- * Allocate a new RGB surface with existing pixel data.
- *
- * This function operates mostly like SDL_CreateRGBSurface(), except it does
- * not allocate memory for the pixel data, instead the caller provides an
- * existing buffer of data for the surface to use.
- *
- * No copy is made of the pixel data. Pixel data is not managed automatically;
- * you must free the surface before you free the pixel data.
- *
- * \param pixels a pointer to existing pixel data
- * \param width the width of the surface
- * \param height the height of the surface
- * \param depth the depth of the surface in bits
- * \param pitch the pitch of the surface in bytes
- * \param Rmask the red mask for the pixels
- * \param Gmask the green mask for the pixels
- * \param Bmask the blue mask for the pixels
- * \param Amask the alpha mask for the pixels
- * \returns the new SDL_Surface structure that is created or NULL if it fails;
- * call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_CreateRGBSurface
- * \sa SDL_CreateRGBSurfaceWithFormat
- * \sa SDL_FreeSurface
- */
- extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
- int width,
- int height,
- int depth,
- int pitch,
- Uint32 Rmask,
- Uint32 Gmask,
- Uint32 Bmask,
- Uint32 Amask);
-
- /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
-
- /**
- * Allocate a new RGB surface with with a specific pixel format and existing
- * pixel data.
- *
- * This function operates mostly like SDL_CreateRGBSurfaceFrom(), except
- * instead of providing pixel color masks, you provide it with a predefined
- * format from SDL_PixelFormatEnum.
- *
- * No copy is made of the pixel data. Pixel data is not managed automatically;
- * you must free the surface before you free the pixel data.
- *
- * \param pixels a pointer to existing pixel data
- * \param width the width of the surface
- * \param height the height of the surface
- * \param depth the depth of the surface in bits
- * \param pitch the pitch of the surface in bytes
- * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
- * \returns the new SDL_Surface structure that is created or NULL if it fails;
- * call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.5.
- *
- * \sa SDL_CreateRGBSurfaceFrom
- * \sa SDL_CreateRGBSurfaceWithFormat
- * \sa SDL_FreeSurface
- */
- extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
- (void *pixels, int width, int height, int depth, int pitch, Uint32 format);
-
- /**
- * Free an RGB surface.
- *
- * It is safe to pass NULL to this function.
- *
- * \param surface the SDL_Surface to free.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_CreateRGBSurface
- * \sa SDL_CreateRGBSurfaceFrom
- * \sa SDL_LoadBMP
- * \sa SDL_LoadBMP_RW
- */
- extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
-
- /**
- * Set the palette used by a surface.
- *
- * A single palette can be shared with many surfaces.
- *
- * \param surface the SDL_Surface structure to update
- * \param palette the SDL_Palette structure to use
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- */
- extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
- SDL_Palette * palette);
-
- /**
- * Set up a surface for directly accessing the pixels.
- *
- * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to
- * and read from `surface->pixels`, using the pixel format stored in
- * `surface->format`. Once you are done accessing the surface, you should use
- * SDL_UnlockSurface() to release it.
- *
- * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to
- * 0, then you can read and write to the surface at any time, and the pixel
- * format of the surface will not change.
- *
- * \param surface the SDL_Surface structure to be locked
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_MUSTLOCK
- * \sa SDL_UnlockSurface
- */
- extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
-
- /**
- * Release a surface after directly accessing the pixels.
- *
- * \param surface the SDL_Surface structure to be unlocked
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_LockSurface
- */
- extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
-
- /**
- * Load a BMP image from a seekable SDL data stream.
- *
- * The new surface should be freed with SDL_FreeSurface(). Not doing so will
- * result in a memory leak.
- *
- * src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile.
- * Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap
- * from a file, convert it to an SDL_Surface and then close the file.
- *
- * \param src the data stream for the surface
- * \param freesrc non-zero to close the stream after being read
- * \returns a pointer to a new SDL_Surface structure or NULL if there was an
- * error; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_FreeSurface
- * \sa SDL_RWFromFile
- * \sa SDL_LoadBMP
- * \sa SDL_SaveBMP_RW
- */
- extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
- int freesrc);
-
- /**
- * Load a surface from a file.
- *
- * Convenience macro.
- */
- #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
-
- /**
- * Save a surface to a seekable SDL data stream in BMP format.
- *
- * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
- * BMP directly. Other RGB formats with 8-bit or higher get converted to a
- * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
- * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
- * not supported.
- *
- * \param surface the SDL_Surface structure containing the image to be saved
- * \param dst a data stream to save to
- * \param freedst non-zero to close the stream after being written
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_LoadBMP_RW
- * \sa SDL_SaveBMP
- */
- extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
- (SDL_Surface * surface, SDL_RWops * dst, int freedst);
-
- /**
- * Save a surface to a file.
- *
- * Convenience macro.
- */
- #define SDL_SaveBMP(surface, file) \
- SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
-
- /**
- * Set the RLE acceleration hint for a surface.
- *
- * If RLE is enabled, color key and alpha blending blits are much faster, but
- * the surface must be locked before directly accessing the pixels.
- *
- * \param surface the SDL_Surface structure to optimize
- * \param flag 0 to disable, non-zero to enable RLE acceleration
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_BlitSurface
- * \sa SDL_LockSurface
- * \sa SDL_UnlockSurface
- */
- extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
- int flag);
-
- /**
- * Returns whether the surface is RLE enabled
- *
- * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
- *
- * \param surface the SDL_Surface structure to query
- * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 2.0.14.
- *
- * \sa SDL_SetSurfaceRLE
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
-
- /**
- * Set the color key (transparent pixel) in a surface.
- *
- * The color key defines a pixel value that will be treated as transparent in
- * a blit. For example, one can use this to specify that cyan pixels should be
- * considered transparent, and therefore not rendered.
- *
- * It is a pixel of the format used by the surface, as generated by
- * SDL_MapRGB().
- *
- * RLE acceleration can substantially speed up blitting of images with large
- * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details.
- *
- * \param surface the SDL_Surface structure to update
- * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key
- * \param key the transparent pixel
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_BlitSurface
- * \sa SDL_GetColorKey
- */
- extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
- int flag, Uint32 key);
-
- /**
- * Returns whether the surface has a color key
- *
- * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
- *
- * \param surface the SDL_Surface structure to query
- * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 2.0.9.
- *
- * \sa SDL_SetColorKey
- * \sa SDL_GetColorKey
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface);
-
- /**
- * Get the color key (transparent pixel) for a surface.
- *
- * The color key is a pixel of the format used by the surface, as generated by
- * SDL_MapRGB().
- *
- * If the surface doesn't have color key enabled this function returns -1.
- *
- * \param surface the SDL_Surface structure to query
- * \param key a pointer filled in with the transparent pixel
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_BlitSurface
- * \sa SDL_SetColorKey
- */
- extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
- Uint32 * key);
-
- /**
- * Set an additional color value multiplied into blit operations.
- *
- * When this surface is blitted, during the blit operation each source color
- * channel is modulated by the appropriate color value according to the
- * following formula:
- *
- * `srcC = srcC * (color / 255)`
- *
- * \param surface the SDL_Surface structure to update
- * \param r the red color value multiplied into blit operations
- * \param g the green color value multiplied into blit operations
- * \param b the blue color value multiplied into blit operations
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetSurfaceColorMod
- * \sa SDL_SetSurfaceAlphaMod
- */
- extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
- Uint8 r, Uint8 g, Uint8 b);
-
-
- /**
- * Get the additional color value multiplied into blit operations.
- *
- * \param surface the SDL_Surface structure to query
- * \param r a pointer filled in with the current red color value
- * \param g a pointer filled in with the current green color value
- * \param b a pointer filled in with the current blue color value
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetSurfaceAlphaMod
- * \sa SDL_SetSurfaceColorMod
- */
- extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
- Uint8 * r, Uint8 * g,
- Uint8 * b);
-
- /**
- * Set an additional alpha value used in blit operations.
- *
- * When this surface is blitted, during the blit operation the source alpha
- * value is modulated by this alpha value according to the following formula:
- *
- * `srcA = srcA * (alpha / 255)`
- *
- * \param surface the SDL_Surface structure to update
- * \param alpha the alpha value multiplied into blit operations
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetSurfaceAlphaMod
- * \sa SDL_SetSurfaceColorMod
- */
- extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
- Uint8 alpha);
-
- /**
- * Get the additional alpha value used in blit operations.
- *
- * \param surface the SDL_Surface structure to query
- * \param alpha a pointer filled in with the current alpha value
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetSurfaceColorMod
- * \sa SDL_SetSurfaceAlphaMod
- */
- extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
- Uint8 * alpha);
-
- /**
- * Set the blend mode used for blit operations.
- *
- * To copy a surface to another surface (or texture) without blending with the
- * existing data, the blendmode of the SOURCE surface should be set to
- * `SDL_BLENDMODE_NONE`.
- *
- * \param surface the SDL_Surface structure to update
- * \param blendMode the SDL_BlendMode to use for blit blending
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetSurfaceBlendMode
- */
- extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
- SDL_BlendMode blendMode);
-
- /**
- * Get the blend mode used for blit operations.
- *
- * \param surface the SDL_Surface structure to query
- * \param blendMode a pointer filled in with the current SDL_BlendMode
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_SetSurfaceBlendMode
- */
- extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
- SDL_BlendMode *blendMode);
-
- /**
- * Set the clipping rectangle for a surface.
- *
- * When `surface` is the destination of a blit, only the area within the clip
- * rectangle is drawn into.
- *
- * Note that blits are automatically clipped to the edges of the source and
- * destination surfaces.
- *
- * \param surface the SDL_Surface structure to be clipped
- * \param rect the SDL_Rect structure representing the clipping rectangle, or
- * NULL to disable clipping
- * \returns SDL_TRUE if the rectangle intersects the surface, otherwise
- * SDL_FALSE and blits will be completely clipped.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_BlitSurface
- * \sa SDL_GetClipRect
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
- const SDL_Rect * rect);
-
- /**
- * Get the clipping rectangle for a surface.
- *
- * When `surface` is the destination of a blit, only the area within the clip
- * rectangle is drawn into.
- *
- * \param surface the SDL_Surface structure representing the surface to be
- * clipped
- * \param rect an SDL_Rect structure filled in with the clipping rectangle for
- * the surface
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_BlitSurface
- * \sa SDL_SetClipRect
- */
- extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
- SDL_Rect * rect);
-
- /*
- * Creates a new surface identical to the existing surface.
- *
- * The returned surface should be freed with SDL_FreeSurface().
- *
- * \param surface the surface to duplicate.
- * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for
- * more information.
- */
- extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface);
-
- /**
- * Copy an existing surface to a new surface of the specified format.
- *
- * This function is used to optimize images for faster *repeat* blitting. This
- * is accomplished by converting the original and storing the result as a new
- * surface. The new, optimized surface can then be used as the source for
- * future blits, making them faster.
- *
- * \param src the existing SDL_Surface structure to convert
- * \param fmt the SDL_PixelFormat structure that the new surface is optimized
- * for
- * \param flags the flags are unused and should be set to 0; this is a
- * leftover from SDL 1.2's API
- * \returns the new SDL_Surface structure that is created or NULL if it fails;
- * call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_AllocFormat
- * \sa SDL_ConvertSurfaceFormat
- * \sa SDL_CreateRGBSurface
- */
- extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
- (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
-
- /**
- * Copy an existing surface to a new surface of the specified format enum.
- *
- * This function operates just like SDL_ConvertSurface(), but accepts an
- * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such,
- * it might be easier to call but it doesn't have access to palette
- * information for the destination surface, in case that would be important.
- *
- * \param src the existing SDL_Surface structure to convert
- * \param pixel_format the SDL_PixelFormatEnum that the new surface is
- * optimized for
- * \param flags the flags are unused and should be set to 0; this is a
- * leftover from SDL 1.2's API
- * \returns the new SDL_Surface structure that is created or NULL if it fails;
- * call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_AllocFormat
- * \sa SDL_ConvertSurface
- * \sa SDL_CreateRGBSurface
- */
- extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
- (SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
-
- /**
- * Copy a block of pixels of one format to another format.
- *
- * \param width the width of the block to copy, in pixels
- * \param height the height of the block to copy, in pixels
- * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
- * \param src a pointer to the source pixels
- * \param src_pitch the pitch of the source pixels, in bytes
- * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
- * \param dst a pointer to be filled in with new pixel data
- * \param dst_pitch the pitch of the destination pixels, in bytes
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- */
- extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
- Uint32 src_format,
- const void * src, int src_pitch,
- Uint32 dst_format,
- void * dst, int dst_pitch);
-
- /**
- * Premultiply the alpha on a block of pixels.
- *
- * This is safe to use with src == dst, but not for other overlapping areas.
- *
- * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888.
- *
- * \param width the width of the block to convert, in pixels
- * \param height the height of the block to convert, in pixels
- * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
- * \param src a pointer to the source pixels
- * \param src_pitch the pitch of the source pixels, in bytes
- * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
- * \param dst a pointer to be filled in with premultiplied pixel data
- * \param dst_pitch the pitch of the destination pixels, in bytes
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.18.
- */
- extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height,
- Uint32 src_format,
- const void * src, int src_pitch,
- Uint32 dst_format,
- void * dst, int dst_pitch);
-
- /**
- * Perform a fast fill of a rectangle with a specific color.
- *
- * `color` should be a pixel of the format used by the surface, and can be
- * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
- * alpha component then the destination is simply filled with that alpha
- * information, no blending takes place.
- *
- * If there is a clip rectangle set on the destination (set via
- * SDL_SetClipRect()), then this function will fill based on the intersection
- * of the clip rectangle and `rect`.
- *
- * \param dst the SDL_Surface structure that is the drawing target
- * \param rect the SDL_Rect structure representing the rectangle to fill, or
- * NULL to fill the entire surface
- * \param color the color to fill with
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_FillRects
- */
- extern DECLSPEC int SDLCALL SDL_FillRect
- (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
-
- /**
- * Perform a fast fill of a set of rectangles with a specific color.
- *
- * `color` should be a pixel of the format used by the surface, and can be
- * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
- * alpha component then the destination is simply filled with that alpha
- * information, no blending takes place.
- *
- * If there is a clip rectangle set on the destination (set via
- * SDL_SetClipRect()), then this function will fill based on the intersection
- * of the clip rectangle and `rect`.
- *
- * \param dst the SDL_Surface structure that is the drawing target
- * \param rects an array of SDL_Rects representing the rectangles to fill.
- * \param count the number of rectangles in the array
- * \param color the color to fill with
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_FillRect
- */
- extern DECLSPEC int SDLCALL SDL_FillRects
- (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
-
- /* !!! FIXME: merge this documentation with the wiki */
- /**
- * Performs a fast blit from the source surface to the destination surface.
- *
- * This assumes that the source and destination rectangles are
- * the same size. If either \c srcrect or \c dstrect are NULL, the entire
- * surface (\c src or \c dst) is copied. The final blit rectangles are saved
- * in \c srcrect and \c dstrect after all clipping is performed.
- *
- * \returns 0 if the blit is successful, otherwise it returns -1.
- *
- * The blit function should not be called on a locked surface.
- *
- * The blit semantics for surfaces with and without blending and colorkey
- * are defined as follows:
- * \verbatim
- RGBA->RGB:
- Source surface blend mode set to SDL_BLENDMODE_BLEND:
- alpha-blend (using the source alpha-channel and per-surface alpha)
- SDL_SRCCOLORKEY ignored.
- Source surface blend mode set to SDL_BLENDMODE_NONE:
- copy RGB.
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- RGB values of the source color key, ignoring alpha in the
- comparison.
-
- RGB->RGBA:
- Source surface blend mode set to SDL_BLENDMODE_BLEND:
- alpha-blend (using the source per-surface alpha)
- Source surface blend mode set to SDL_BLENDMODE_NONE:
- copy RGB, set destination alpha to source per-surface alpha value.
- both:
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- source color key.
-
- RGBA->RGBA:
- Source surface blend mode set to SDL_BLENDMODE_BLEND:
- alpha-blend (using the source alpha-channel and per-surface alpha)
- SDL_SRCCOLORKEY ignored.
- Source surface blend mode set to SDL_BLENDMODE_NONE:
- copy all of RGBA to the destination.
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- RGB values of the source color key, ignoring alpha in the
- comparison.
-
- RGB->RGB:
- Source surface blend mode set to SDL_BLENDMODE_BLEND:
- alpha-blend (using the source per-surface alpha)
- Source surface blend mode set to SDL_BLENDMODE_NONE:
- copy RGB.
- both:
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- source color key.
- \endverbatim
- *
- * You should call SDL_BlitSurface() unless you know exactly how SDL
- * blitting works internally and how to use the other blit functions.
- */
- #define SDL_BlitSurface SDL_UpperBlit
-
- /**
- * Perform a fast blit from the source surface to the destination surface.
- *
- * SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a
- * macro for this function with a less confusing name.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_BlitSurface
- */
- extern DECLSPEC int SDLCALL SDL_UpperBlit
- (SDL_Surface * src, const SDL_Rect * srcrect,
- SDL_Surface * dst, SDL_Rect * dstrect);
-
- /**
- * Perform low-level surface blitting only.
- *
- * This is a semi-private blit function and it performs low-level surface
- * blitting, assuming the input rectangles have already been clipped.
- *
- * Unless you know what you're doing, you should be using SDL_BlitSurface()
- * instead.
- *
- * \param src the SDL_Surface structure to be copied from
- * \param srcrect the SDL_Rect structure representing the rectangle to be
- * copied, or NULL to copy the entire surface
- * \param dst the SDL_Surface structure that is the blit target
- * \param dstrect the SDL_Rect structure representing the rectangle that is
- * copied into
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_BlitSurface
- */
- extern DECLSPEC int SDLCALL SDL_LowerBlit
- (SDL_Surface * src, SDL_Rect * srcrect,
- SDL_Surface * dst, SDL_Rect * dstrect);
-
-
- /**
- * Perform a fast, low quality, stretch blit between two surfaces of the same
- * format.
- *
- * Please use SDL_BlitScaled() instead.
- *
- * \since This function is available since SDL 2.0.0.
- */
- extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
- const SDL_Rect * srcrect,
- SDL_Surface * dst,
- const SDL_Rect * dstrect);
-
- /**
- * Perform bilinear scaling between two surfaces of the same format, 32BPP.
- *
- * \since This function is available since SDL 2.0.16.
- */
- extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src,
- const SDL_Rect * srcrect,
- SDL_Surface * dst,
- const SDL_Rect * dstrect);
-
-
- #define SDL_BlitScaled SDL_UpperBlitScaled
-
- /**
- * Perform a scaled surface copy to a destination surface.
- *
- * SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is
- * merely a macro for this function with a less confusing name.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_BlitScaled
- */
- extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
- (SDL_Surface * src, const SDL_Rect * srcrect,
- SDL_Surface * dst, SDL_Rect * dstrect);
-
- /**
- * Perform low-level surface scaled blitting only.
- *
- * This is a semi-private function and it performs low-level surface blitting,
- * assuming the input rectangles have already been clipped.
- *
- * \param src the SDL_Surface structure to be copied from
- * \param srcrect the SDL_Rect structure representing the rectangle to be
- * copied
- * \param dst the SDL_Surface structure that is the blit target
- * \param dstrect the SDL_Rect structure representing the rectangle that is
- * copied into
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_BlitScaled
- */
- extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
- (SDL_Surface * src, SDL_Rect * srcrect,
- SDL_Surface * dst, SDL_Rect * dstrect);
-
- /**
- * Set the YUV conversion mode
- *
- * \since This function is available since SDL 2.0.8.
- */
- extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
-
- /**
- * Get the YUV conversion mode
- *
- * \since This function is available since SDL 2.0.8.
- */
- extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
-
- /**
- * Get the YUV conversion mode, returning the correct mode for the resolution
- * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
- *
- * \since This function is available since SDL 2.0.8.
- */
- extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
-
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
-
- #endif /* SDL_surface_h_ */
-
- /* vi: set ts=4 sw=4 expandtab: */
|